My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider Lumberjack
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Lumberjack
The Log
Goblin Gang Musketeer Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Hog Rider P.E.K.K.A Lumberjack
Fireball
Minions Goblin Gang Musketeer Hog Rider Lumberjack
Poison
Minions Goblin Gang Musketeer
Lightning
Musketeer Lumberjack
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Musketeer Hog Rider Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Minions Musketeer Lumberjack
Minions
Hog Rider Zap P.E.K.K.A Lumberjack
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider
Musketeer
Hog Rider Zap P.E.K.K.A Lumberjack
Hog Rider
Zap Minions Goblin Gang Fireball Musketeer Lumberjack
P.E.K.K.A
Zap Minions Goblin Gang Musketeer Lumberjack
Lumberjack
Zap Minions Musketeer Hog Rider P.E.K.K.A

Defense Synergies 3 13

Zap
Fireball Minions Goblin Gang Musketeer P.E.K.K.A Lumberjack
Minions
Zap Musketeer P.E.K.K.A Lumberjack
Goblin Gang
Musketeer Zap P.E.K.K.A Lumberjack
Fireball
Zap Musketeer Lumberjack
Musketeer
Goblin Gang Lumberjack Zap Minions Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
Zap Minions Goblin Gang Musketeer
Lumberjack
Musketeer Zap Minions Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
P.E.K.K.A Lumberjack Zap Minions Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Lumberjack Minions Musketeer
P.E.K.K.A Lumberjack Minions Goblin Gang Musketeer
Fireball P.E.K.K.A Lumberjack
Goblin Gang Fireball Zap Minions Musketeer Lumberjack
Minions Musketeer Zap Goblin Gang Fireball
Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Musketeer Lumberjack
Goblin Gang Musketeer Lumberjack
Minions Goblin Gang Zap Fireball Musketeer Lumberjack
Minions Musketeer Zap Goblin Gang Fireball
P.E.K.K.A Lumberjack Zap Minions Goblin Gang Fireball Musketeer
Fireball Zap Minions Goblin Gang P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Zap Goblin Gang Fireball P.E.K.K.A Lumberjack
Minions Goblin Gang Fireball Musketeer P.E.K.K.A Lumberjack
Fireball Zap Minions Goblin Gang Musketeer Lumberjack
Zap Minions Fireball Musketeer Lumberjack
P.E.K.K.A Musketeer Lumberjack
Goblin Gang Minions Fireball Musketeer P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Musketeer Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap Minions Musketeer
Goblin Gang P.E.K.K.A Lumberjack Zap Fireball Musketeer
P.E.K.K.A Goblin Gang Musketeer Lumberjack
Fireball Zap Minions Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Minions Fireball Musketeer Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Minions Fireball
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Minions Musketeer Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Lumberjack
Fireball Musketeer
Goblin Gang Zap Minions Fireball Musketeer P.E.K.K.A Lumberjack
Minions Zap Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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