My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Balloon
Giant Snowball
Minions Minion Horde Balloon
Zap
Minions Minion Horde Balloon
Barbarian Barrel
Knight Tesla Wizard
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Minions Minion Horde
Royal Delivery
Knight Minions Minion Horde Mini P.E.K.K.A Wizard Balloon
Fireball
Minions Tesla Minion Horde Wizard Balloon
Poison
Minions Minion Horde Wizard Balloon
Lightning
Knight Tesla Mini P.E.K.K.A Wizard Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Tornado Tesla Mini P.E.K.K.A Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Tornado Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Balloon Minion Horde Wizard
Minions
Knight Mini P.E.K.K.A Balloon
Tesla
Minion Horde
Knight
Mini P.E.K.K.A
Minions Wizard Tornado
Wizard
Tornado Knight Mini P.E.K.K.A Balloon
Tornado
Wizard Mini P.E.K.K.A Balloon
Balloon
Knight Minions Wizard Tornado

Defense Synergies 3 11

Knight
Minions Tesla Minion Horde Mini P.E.K.K.A Wizard Tornado
Minions
Knight Tesla
Tesla
Knight Minions Mini P.E.K.K.A Wizard Tornado
Minion Horde
Knight Tornado
Mini P.E.K.K.A
Knight Tesla Wizard Tornado
Wizard
Tornado Knight Tesla Mini P.E.K.K.A
Tornado
Wizard Knight Tesla Minion Horde Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Knight Minions Tesla
Tesla Minion Horde Mini P.E.K.K.A Tornado Knight Minions
Tesla Minion Horde Mini P.E.K.K.A Knight Minions
Mini P.E.K.K.A Tornado
Tornado Minions Tesla
Minions Tesla Minion Horde Tornado Wizard
Tesla
Tesla Minion Horde Mini P.E.K.K.A Minions Tornado
Knight Tornado Tesla Minion Horde Mini P.E.K.K.A
Minions Minion Horde Knight Tesla Wizard Tornado
Minions Tesla Minion Horde Wizard Tornado
Tesla Minion Horde Mini P.E.K.K.A Knight Minions Wizard
Wizard Minions Tesla Minion Horde Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Knight Tesla Minion Horde
Minion Horde Tornado Tesla Mini P.E.K.K.A
Tesla Minion Horde Wizard Knight Minions Mini P.E.K.K.A Tornado
Tesla Knight Minions Minion Horde Wizard Tornado
Wizard Tornado Knight Minions Tesla
Mini P.E.K.K.A Tesla Tornado
Wizard Knight Minions Tesla Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla
Knight Tesla Mini P.E.K.K.A Wizard
Knight Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tesla Minion Horde Tornado
Knight Tesla Minion Horde Mini P.E.K.K.A
Wizard Minions Tesla Minion Horde Tornado
Mini P.E.K.K.A Knight Minions Tesla Minion Horde
Mini P.E.K.K.A Knight Tesla Minion Horde
Minion Horde Knight Minions Mini P.E.K.K.A Tornado
Tesla Minion Horde
Knight Minions Tesla Minion Horde Mini P.E.K.K.A
Tornado
Mini P.E.K.K.A Knight Tesla Minion Horde Wizard
Wizard Tesla Minion Horde
Tesla Knight Minions Minion Horde Mini P.E.K.K.A Tornado
Minions Tesla Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Tornado
Minion Horde
Knight
Wizard Minion Horde
Wizard Minions Minion Horde Tornado
Minion Horde Wizard Tornado
Wizard Tornado
Wizard Tornado
Minions Minion Horde Mini P.E.K.K.A Tornado
Knight Minion Horde Wizard Tornado
Wizard Tornado
Knight
Minions Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Tornado
Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Tornado
Minions Minion Horde
Wizard Tornado
Tornado
Minion Horde
Tornado Wizard
Minion Horde
Wizard Tornado
Wizard Tornado
Tornado
Minion Horde Wizard Tornado
Minions Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Minions
Wizard Tornado
Knight Minion Horde Mini P.E.K.K.A Wizard
Wizard
Tornado
Minion Horde
Minions Minion Horde Tornado
Tornado
Tornado

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