My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Ice Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Ice Wizard Inferno Dragon Magic Archer
Fireball
Ice Wizard Inferno Dragon Magic Archer
Poison
Ice Wizard Magic Archer
Lightning
Ice Golem Mini P.E.K.K.A Valkyrie Ice Wizard Inferno Dragon Magic Archer
Rocket
Valkyrie Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Valkyrie Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Ice Wizard Mini P.E.K.K.A Valkyrie Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Ice Wizard Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Ice Golem Valkyrie The Log Ice Wizard Magic Archer Mega Knight
Valkyrie
Mini P.E.K.K.A Magic Archer
The Log
Mini P.E.K.K.A Magic Archer Mega Knight
Ice Wizard
Mini P.E.K.K.A
Inferno Dragon
Mega Knight
Magic Archer
Ice Golem Mini P.E.K.K.A Valkyrie The Log Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A The Log Magic Archer

Defense Synergies 1 20

Ice Golem
Mini P.E.K.K.A The Log Ice Wizard Inferno Dragon Magic Archer Mega Knight
Mini P.E.K.K.A
The Log Ice Golem Valkyrie Ice Wizard Magic Archer
Valkyrie
Mini P.E.K.K.A The Log Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A Ice Golem Valkyrie Ice Wizard Inferno Dragon Magic Archer Mega Knight
Ice Wizard
Ice Golem Mini P.E.K.K.A Valkyrie The Log Inferno Dragon Mega Knight
Inferno Dragon
Ice Golem The Log Ice Wizard Mega Knight
Magic Archer
Ice Golem Mini P.E.K.K.A Valkyrie The Log Mega Knight
Mega Knight
Ice Golem The Log Ice Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie The Log Magic Archer
Mini P.E.K.K.A Inferno Dragon Valkyrie The Log Ice Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Valkyrie Ice Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Valkyrie Ice Wizard Mega Knight
Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log Valkyrie Ice Wizard Magic Archer Mega Knight
Inferno Dragon Ice Wizard Magic Archer
Ice Golem Valkyrie The Log Magic Archer Mega Knight
Mini P.E.K.K.A Inferno Dragon Ice Wizard
Ice Golem Mini P.E.K.K.A Valkyrie Ice Wizard Mega Knight
Valkyrie Ice Wizard Ice Golem The Log Magic Archer Mega Knight
Inferno Dragon Ice Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Valkyrie The Log Ice Wizard
Valkyrie Mega Knight Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie The Log Ice Wizard Magic Archer
Valkyrie The Log Ice Golem Ice Wizard Inferno Dragon Magic Archer Mega Knight
Mini P.E.K.K.A Inferno Dragon
Valkyrie Mega Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Ice Golem
Ice Golem Mini P.E.K.K.A Valkyrie The Log Inferno Dragon Magic Archer Mega Knight
Mega Knight Ice Golem Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Mega Knight Ice Golem The Log
Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Ice Golem Ice Wizard Magic Archer
Mini P.E.K.K.A Ice Golem Valkyrie Ice Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
Mega Knight Ice Golem Mini P.E.K.K.A Valkyrie The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie The Log
Mini P.E.K.K.A Mega Knight Ice Golem Valkyrie
Valkyrie Magic Archer Mega Knight
Ice Golem Mini P.E.K.K.A Valkyrie The Log Inferno Dragon Magic Archer
Valkyrie Mega Knight Ice Golem Mini P.E.K.K.A The Log Ice Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Valkyrie The Log
The Log Ice Wizard Magic Archer
The Log Magic Archer
Ice Golem Valkyrie The Log
Valkyrie The Log Magic Archer Mega Knight
Ice Golem Ice Wizard Magic Archer
The Log Magic Archer
The Log Ice Golem Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A
Valkyrie The Log Magic Archer
Magic Archer
Ice Golem The Log Magic Archer
Magic Archer
Ice Golem The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Magic Archer Mega Knight
Valkyrie The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Ice Golem The Log Valkyrie Ice Wizard Magic Archer Mega Knight
Inferno Dragon
The Log Ice Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Ice Golem Ice Wizard Magic Archer
Mini P.E.K.K.A
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
The Log Ice Golem Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight

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