My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Heal Spirit Inferno Tower Goblin Barrel Executioner
The Log
Goblin Gang Heal Spirit Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Heal Spirit Goblin Barrel
Royal Delivery
Goblin Gang Heal Spirit Hog Rider Goblin Barrel Executioner
Fireball
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Executioner
Poison
Goblin Gang Inferno Tower Executioner
Lightning
Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Inferno Tower Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Goblin Gang Goblin Barrel Hog Rider Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Goblin Gang Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel
Heal Spirit
Hog Rider Mega Knight
Hog Rider
Goblin Gang The Log Heal Spirit Goblin Barrel Executioner Mega Knight
Inferno Tower
Goblin Barrel
Goblin Gang Hog Rider Mega Knight
Executioner
Hog Rider The Log Mega Knight
The Log
Hog Rider Executioner Mega Knight
Mega Knight
Heal Spirit Hog Rider Goblin Barrel Executioner The Log

Defense Synergies 2 5

Goblin Gang
Inferno Tower The Log
Heal Spirit
Hog Rider
Inferno Tower
Goblin Gang The Log Mega Knight
Goblin Barrel
Executioner
The Log Mega Knight
The Log
Inferno Tower Goblin Gang Executioner Mega Knight
Mega Knight
Inferno Tower Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner The Log
Inferno Tower Goblin Gang Executioner The Log Mega Knight
Goblin Gang Inferno Tower Mega Knight Executioner
Inferno Tower Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Executioner Mega Knight
Inferno Tower Goblin Gang Executioner
Inferno Tower The Log Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Mega Knight
Goblin Gang Executioner The Log Mega Knight
Inferno Tower Executioner Goblin Gang
Inferno Tower Mega Knight Goblin Gang The Log
Executioner Mega Knight Goblin Gang The Log
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang The Log Mega Knight
Mega Knight Goblin Gang Inferno Tower Executioner
Mega Knight Goblin Gang Executioner The Log
Executioner The Log Mega Knight
Inferno Tower
Goblin Gang Mega Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower
Goblin Gang Executioner The Log Mega Knight
Goblin Gang Mega Knight Inferno Tower The Log
Goblin Gang Mega Knight Inferno Tower The Log
Inferno Tower Goblin Gang Executioner Mega Knight
Executioner Goblin Gang
Goblin Gang Inferno Tower
Inferno Tower Mega Knight
Mega Knight Inferno Tower The Log
Inferno Tower Goblin Gang
Mega Knight Inferno Tower
Mega Knight The Log
Mega Knight Goblin Gang Inferno Tower Executioner
Executioner Mega Knight
Goblin Gang Inferno Tower Executioner The Log
Executioner Mega Knight Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Executioner The Log Mega Knight
Executioner
Executioner The Log
The Log Executioner
The Log
Goblin Gang
The Log
Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log Mega Knight
Executioner The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Executioner Mega Knight
The Log Executioner
The Log Mega Knight
The Log
Executioner
The Log Mega Knight
Mega Knight
The Log
Goblin Gang
Executioner
The Log
Goblin Gang Executioner Mega Knight
The Log Executioner
Executioner Mega Knight
Goblin Gang The Log
Executioner
Executioner The Log Mega Knight

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