My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Knight Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Elite Barbarians Wizard
Fireball
Elite Barbarians Wizard
Poison
Bats Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Tornado Wizard Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Elite Barbarians
Zap
Elite Barbarians Tornado Bats Knight Mega Knight
Knight
Bats Zap Elite Barbarians Wizard
Elite Barbarians
Zap Bats Knight Wizard Mega Knight
Wizard
Tornado Knight Elite Barbarians Mega Knight
Tornado
Zap Wizard Mega Knight
Lightning
Mega Knight
Bats Zap Elite Barbarians Wizard Tornado

Defense Synergies 3 11

Bats
Knight Zap Mega Knight
Zap
Mega Knight Bats Knight Elite Barbarians Tornado
Knight
Bats Zap Wizard Tornado
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Tornado Knight Elite Barbarians Mega Knight
Tornado
Wizard Zap Knight Mega Knight
Lightning
Mega Knight
Zap Bats Elite Barbarians Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Wizard
Elite Barbarians Bats Zap Knight Mega Knight
Tornado Mega Knight Bats Knight Elite Barbarians Lightning
Elite Barbarians Bats Knight Mega Knight
Lightning Elite Barbarians Tornado Mega Knight
Tornado Bats Zap Mega Knight
Bats Tornado Lightning Zap Wizard
Lightning Zap Mega Knight
Elite Barbarians Tornado
Knight Elite Barbarians Tornado Mega Knight
Bats Zap Knight Wizard Tornado Mega Knight
Bats Zap Wizard Tornado
Mega Knight Bats Zap Knight Elite Barbarians Wizard Lightning
Wizard Mega Knight Bats Zap Tornado
Elite Barbarians Knight Mega Knight
Tornado Zap Elite Barbarians Lightning Mega Knight
Wizard Mega Knight Bats Knight Elite Barbarians Tornado
Mega Knight Bats Zap Knight Elite Barbarians Wizard Tornado
Zap Wizard Tornado Bats Knight Mega Knight
Elite Barbarians Tornado
Wizard Mega Knight Bats Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Elite Barbarians
Zap Knight Elite Barbarians Wizard Lightning Mega Knight
Mega Knight Bats Zap Knight Elite Barbarians Lightning
Lightning Mega Knight Bats Zap Knight Elite Barbarians Tornado
Knight Elite Barbarians Mega Knight
Wizard Bats Zap Tornado
Bats Knight Elite Barbarians Lightning
Mega Knight Knight Elite Barbarians
Zap Lightning Mega Knight Bats Knight Elite Barbarians Tornado
Mega Knight Bats Knight Elite Barbarians
Lightning Mega Knight Zap Elite Barbarians Tornado
Elite Barbarians Lightning Mega Knight Knight Wizard
Wizard Mega Knight
Elite Barbarians Bats Zap Knight Tornado Lightning
Bats Mega Knight Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap Tornado
Lightning
Lightning Knight
Wizard Zap Mega Knight
Wizard Bats Zap Tornado
Wizard Tornado
Zap Wizard Tornado Lightning
Zap Wizard Tornado Lightning
Lightning Bats Elite Barbarians Tornado
Lightning Zap Knight Wizard Tornado
Lightning Zap Wizard Tornado
Lightning Knight Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard Mega Knight
Lightning Tornado
Bats Lightning
Lightning Zap Wizard Mega Knight
Lightning Zap Wizard Tornado Mega Knight
Lightning Mega Knight
Lightning Wizard Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Wizard Mega Knight
Zap Wizard Tornado Lightning
Lightning Zap Wizard Tornado Mega Knight
Lightning Zap Tornado
Elite Barbarians Lightning Bats Zap Wizard Tornado
Zap Lightning Bats Wizard
Lightning Elite Barbarians
Lightning Zap Wizard Mega Knight
Zap Lightning
Mega Knight
Wizard Lightning
Zap Lightning Bats
Lightning Zap Wizard Tornado
Lightning Knight Wizard Mega Knight
Zap Wizard Lightning
Lightning Zap Tornado
Elite Barbarians Mega Knight
Zap Bats Elite Barbarians Tornado Lightning
Bats Zap Tornado Lightning
Lightning Zap Tornado Mega Knight

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