My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Barbarian Hut Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Musketeer Baby Dragon
Zap
Barbarian Barrel
Barbarians Elite Barbarians Musketeer Barbarian Hut Magic Archer
The Log
Barbarians Elite Barbarians Musketeer Barbarian Hut
Earthquake
Barbarians Barbarian Hut
Arrows
Royal Delivery
Barbarians Elite Barbarians Musketeer Baby Dragon Magic Archer
Fireball
Barbarians Elite Barbarians Musketeer Barbarian Hut Baby Dragon Magic Archer
Poison
Barbarians Musketeer Barbarian Hut Magic Archer
Lightning
Elite Barbarians Musketeer Barbarian Hut Baby Dragon Magic Archer
Rocket
Barbarians Elite Barbarians Musketeer Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Baby Dragon Magic Archer Barbarians Elite Barbarians Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Musketeer Baby Dragon Magic Archer

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Barbarian Hut
Barbarians
Elite Barbarians
Arrows
Musketeer
Barbarian Hut Baby Dragon
Rocket
Barbarian Hut
Musketeer Arrows Baby Dragon Magic Archer
Baby Dragon
Musketeer Barbarian Hut
Magic Archer
Barbarian Hut

Defense Synergies 0 6

Arrows
Barbarians Barbarian Hut
Barbarians
Arrows
Elite Barbarians
Musketeer
Barbarian Hut Baby Dragon
Rocket
Barbarian Hut
Arrows Musketeer Baby Dragon Magic Archer
Baby Dragon
Musketeer Barbarian Hut
Magic Archer
Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Musketeer Baby Dragon Magic Archer
Barbarians Elite Barbarians Barbarian Hut Musketeer
Barbarians Rocket Barbarian Hut Elite Barbarians Musketeer
Barbarians Elite Barbarians Barbarian Hut Musketeer
Arrows Barbarians Elite Barbarians Rocket
Arrows Musketeer Baby Dragon Magic Archer
Musketeer Rocket Arrows Barbarian Hut Baby Dragon Magic Archer
Rocket Barbarian Hut Arrows Barbarians Musketeer Baby Dragon Magic Archer
Barbarians Barbarian Hut Elite Barbarians Musketeer
Elite Barbarians Barbarians Musketeer
Barbarians Arrows Musketeer Baby Dragon Magic Archer
Arrows Musketeer Barbarian Hut Baby Dragon Magic Archer
Barbarians Barbarian Hut Elite Barbarians Musketeer Rocket
Rocket Barbarian Hut Arrows Barbarians Baby Dragon Magic Archer
Barbarians Elite Barbarians Barbarian Hut
Barbarians Rocket Barbarian Hut Elite Barbarians
Barbarians Barbarian Hut Arrows Elite Barbarians Musketeer
Arrows Barbarians Elite Barbarians Musketeer Barbarian Hut Baby Dragon Magic Archer
Arrows Baby Dragon Barbarians Musketeer Barbarian Hut Magic Archer
Barbarians Barbarian Hut Elite Barbarians Musketeer
Arrows Barbarians Elite Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Elite Barbarians
Arrows Elite Barbarians Musketeer Rocket Baby Dragon Magic Archer
Barbarians Elite Barbarians Musketeer Rocket Barbarian Hut
Rocket Barbarians Elite Barbarians Musketeer Barbarian Hut
Barbarians Barbarian Hut Elite Barbarians Musketeer
Arrows Rocket Musketeer Baby Dragon Magic Archer
Rocket Barbarians Elite Barbarians Musketeer Barbarian Hut
Barbarians Elite Barbarians Barbarian Hut
Rocket Barbarians Elite Barbarians Barbarian Hut Baby Dragon Magic Archer
Barbarians Musketeer Barbarian Hut
Barbarians Elite Barbarians Musketeer
Rocket Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Barbarian Hut
Barbarians Musketeer Barbarian Hut Baby Dragon Magic Archer
Barbarians Elite Barbarians Musketeer Rocket Barbarian Hut Baby Dragon Magic Archer
Arrows Barbarians Elite Barbarians Musketeer Barbarian Hut Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Musketeer Rocket Barbarian Hut Baby Dragon
Arrows Musketeer Baby Dragon Magic Archer
Rocket Arrows Barbarian Hut Baby Dragon Magic Archer
Arrows Barbarians Musketeer Rocket Barbarian Hut
Rocket Arrows Baby Dragon Magic Archer
Arrows Musketeer Rocket Baby Dragon Magic Archer
Arrows Musketeer Baby Dragon Magic Archer
Arrows Barbarian Hut Baby Dragon Magic Archer
Arrows
Rocket Elite Barbarians Musketeer
Rocket Arrows Musketeer Magic Archer
Arrows Musketeer Rocket Baby Dragon Magic Archer
Rocket Elite Barbarians Musketeer Barbarian Hut Baby Dragon Magic Archer
Arrows Musketeer Rocket Baby Dragon Magic Archer
Arrows Elite Barbarians Musketeer Barbarian Hut Baby Dragon Magic Archer
Rocket Arrows Musketeer Barbarian Hut Baby Dragon Magic Archer
Magic Archer Arrows Musketeer Rocket Barbarian Hut Baby Dragon
Arrows Rocket
Rocket
Rocket Arrows Musketeer Baby Dragon Magic Archer
Rocket Arrows Baby Dragon Magic Archer
Rocket Musketeer Baby Dragon Magic Archer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Barbarians Musketeer Barbarian Hut Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Musketeer Baby Dragon Magic Archer
Arrows Musketeer Baby Dragon Magic Archer
Rocket Arrows Musketeer Baby Dragon Magic Archer
Elite Barbarians Arrows Musketeer Baby Dragon Magic Archer
Rocket Musketeer
Elite Barbarians
Arrows Musketeer Rocket Magic Archer
Rocket Arrows Magic Archer
Rocket Arrows Magic Archer
Barbarians Musketeer Rocket Barbarian Hut Magic Archer
Rocket Arrows Musketeer Baby Dragon Magic Archer
Arrows
Musketeer Rocket Baby Dragon Magic Archer
Arrows Musketeer Baby Dragon Magic Archer
Rocket Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket Baby Dragon Magic Archer
Musketeer Rocket Magic Archer
Musketeer Rocket Baby Dragon Magic Archer

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