My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Wizard Skeleton Army Baby Dragon Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Mini P.E.K.K.A Baby Dragon Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Wizard Rage Baby Dragon Electro Wizard
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A
Rage
Mini P.E.K.K.A Wizard Electro Wizard
Skeleton Army
Baby Dragon
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Wizard Baby Dragon
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Rage Baby Dragon

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Electro Wizard Skeleton Army Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Wizard Skeleton Army Baby Dragon
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Rage
Skeleton Army
Zap Mini P.E.K.K.A Wizard Electro Wizard
Baby Dragon
Zap Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Wizard Baby Dragon Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Wizard Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Zap Baby Dragon Electro Wizard
Electro Wizard Zap Wizard Baby Dragon
Zap Baby Dragon P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Wizard Electro Wizard
Wizard Skeleton Army Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Zap Wizard Skeleton Army Baby Dragon Electro Wizard
Zap Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Wizard Baby Dragon
Skeleton Army P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Wizard Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Mini P.E.K.K.A Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Mini P.E.K.K.A Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Skeleton Army
Zap Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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