My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Wizard Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Baby Dragon Electro Wizard
Fireball
Hog Rider Wizard Baby Dragon Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Freeze Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Baby Dragon Freeze Electro Wizard
Mini P.E.K.K.A
Hog Rider Wizard Tornado Baby Dragon Electro Wizard
Hog Rider
Fireball Freeze Mini P.E.K.K.A Wizard Tornado Baby Dragon Electro Wizard
Wizard
Tornado Mini P.E.K.K.A Hog Rider
Tornado
Fireball Wizard Baby Dragon Mini P.E.K.K.A Hog Rider Freeze
Baby Dragon
Tornado Fireball Mini P.E.K.K.A Hog Rider Electro Wizard
Freeze
Hog Rider Fireball Tornado
Electro Wizard
Fireball Mini P.E.K.K.A Hog Rider Baby Dragon

Defense Synergies 3 12

Fireball
Tornado Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball Wizard Tornado Baby Dragon Freeze
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Freeze Electro Wizard
Tornado
Fireball Wizard Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Mini P.E.K.K.A Tornado
Freeze
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fireball Wizard Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tornado Freeze Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Freeze Baby Dragon Electro Wizard
Tornado Electro Wizard Fireball Wizard Baby Dragon Freeze
Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Electro Wizard
Electro Wizard Fireball Wizard Tornado Baby Dragon Freeze
Fireball Wizard Tornado Baby Dragon Electro Wizard
Mini P.E.K.K.A Fireball Wizard Freeze Electro Wizard
Fireball Wizard Mini P.E.K.K.A Tornado Baby Dragon Freeze Electro Wizard
Mini P.E.K.K.A Electro Wizard
Tornado Fireball Mini P.E.K.K.A Freeze Electro Wizard
Wizard Fireball Mini P.E.K.K.A Tornado Electro Wizard
Fireball Wizard Tornado Baby Dragon Electro Wizard
Wizard Tornado Baby Dragon Freeze Fireball Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Wizard Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Wizard Baby Dragon
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Fireball Tornado Electro Wizard
Mini P.E.K.K.A
Fireball Wizard Tornado Baby Dragon Freeze Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A
Freeze Electro Wizard Fireball Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A
Fireball Tornado Electro Wizard
Mini P.E.K.K.A Fireball Wizard
Wizard Fireball Baby Dragon
Electro Wizard Fireball Mini P.E.K.K.A Tornado Baby Dragon Freeze
Fireball Mini P.E.K.K.A Wizard Baby Dragon Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze
Fireball Tornado Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Freeze
Fireball Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon Freeze
Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon Freeze
Fireball Wizard Tornado
Fireball Mini P.E.K.K.A Tornado Electro Wizard
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Tornado Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Wizard Tornado
Tornado
Fireball Baby Dragon
Tornado Freeze Fireball Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon Electro Wizard
Fireball Wizard Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon Electro Wizard
Electro Wizard Fireball Wizard Freeze
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Freeze Electro Wizard
Fireball Wizard
Electro Wizard Fireball Freeze
Fireball Wizard Tornado Baby Dragon Electro Wizard
Freeze
Fireball
Fireball Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon Freeze Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon Freeze Electro Wizard

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