My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Miner Lava Hound
Giant Snowball
Minions Barbarians Mega Minion Guards Baby Dragon Miner Lava Hound
Zap
Minions Guards Lava Hound
Barbarian Barrel
Barbarians Guards
The Log
Barbarians Guards
Earthquake
Barbarians Guards
Arrows
Minions Guards Lava Hound
Royal Delivery
Minions Barbarians Mega Minion Guards Baby Dragon Miner Lava Hound
Fireball
Minions Barbarians Mega Minion Baby Dragon Lava Hound
Poison
Minions Barbarians Mega Minion Guards Lava Hound
Lightning
Mega Minion Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Guards Miner Fireball Baby Dragon Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Mega Minion Guards Miner

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Lava Hound Baby Dragon
Barbarians
Mega Minion
Lava Hound Fireball Baby Dragon Miner
Fireball
Lava Hound Mega Minion Baby Dragon Miner
Guards
Miner Lava Hound
Baby Dragon
Lava Hound Minions Mega Minion Fireball Miner
Miner
Minions Guards Lava Hound Mega Minion Fireball Baby Dragon
Lava Hound
Minions Mega Minion Fireball Baby Dragon Miner Guards

Defense Synergies 0 6

Minions
Baby Dragon
Barbarians
Mega Minion
Guards Baby Dragon Miner
Fireball
Miner
Guards
Mega Minion Baby Dragon
Baby Dragon
Minions Mega Minion Guards
Miner
Mega Minion Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball Baby Dragon
Barbarians Minions Mega Minion
Barbarians Minions Mega Minion
Barbarians Minions Mega Minion Guards
Barbarians Fireball
Fireball Minions Mega Minion Guards Baby Dragon
Minions Mega Minion Fireball Baby Dragon
Barbarians Fireball Baby Dragon
Barbarians Minions
Guards Barbarians Miner
Minions Barbarians Guards Mega Minion Fireball Baby Dragon
Minions Mega Minion Fireball Baby Dragon
Barbarians Minions Fireball Guards
Fireball Minions Barbarians Mega Minion Guards Baby Dragon
Barbarians
Barbarians Fireball
Barbarians Minions Fireball
Fireball Minions Barbarians Mega Minion Guards Baby Dragon
Baby Dragon Minions Barbarians Mega Minion Fireball Guards
Barbarians
Minions Barbarians Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Fireball
Fireball Mega Minion Baby Dragon Miner
Barbarians Guards Minions
Guards Barbarians Fireball
Barbarians Guards
Fireball Minions Baby Dragon
Guards Minions Barbarians Mega Minion Fireball
Barbarians
Minions Barbarians Mega Minion Fireball Baby Dragon
Barbarians Mega Minion Guards
Minions Barbarians Mega Minion Guards
Barbarians Fireball Guards
Barbarians Fireball Guards
Barbarians Fireball Baby Dragon
Barbarians Guards Minions Mega Minion Fireball Baby Dragon
Minions Barbarians Mega Minion Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Barbarians Fireball Guards
Fireball Baby Dragon
Fireball Minions Mega Minion Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball Miner
Minions Fireball Guards
Miner Fireball
Fireball Baby Dragon
Fireball Baby Dragon Miner
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Mega Minion Fireball Baby Dragon
Fireball Baby Dragon Miner
Minions Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Mega Minion
Fireball Miner Baby Dragon
Fireball Baby Dragon Miner
Fireball Miner Baby Dragon
Fireball Baby Dragon
Minions Mega Minion Fireball Guards
Mega Minion Fireball
Fireball Miner
Fireball
Fireball
Minions Barbarians Fireball Guards
Fireball Mega Minion Baby Dragon
Fireball
Fireball Miner Mega Minion Baby Dragon
Fireball Baby Dragon
Fireball
Mega Minion
Minions Fireball Guards Baby Dragon
Fireball
Fireball Baby Dragon Miner

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