My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Mega Minion Hog Rider Furnace
Zap
Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Furnace
The Log
Archers Goblin Gang Hog Rider Furnace
Earthquake
Archers Goblin Gang Hog Rider Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Goblin Gang Mega Minion Hog Rider P.E.K.K.A
Fireball
Archers Goblin Gang Mega Minion Hog Rider Furnace
Poison
Archers Goblin Gang Mega Minion Furnace
Lightning
Mega Minion Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Mega Minion Fireball Hog Rider Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Mega Minion

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider P.E.K.K.A Archers Furnace
Archers
Zap Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Mega Minion
Zap Fireball Furnace
Fireball
Zap Hog Rider Mega Minion
Hog Rider
Zap Goblin Gang Fireball Archers Furnace
Furnace
Zap Mega Minion Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Archers Goblin Gang Furnace

Defense Synergies 2 11

Zap
Mega Minion Fireball Archers Goblin Gang Furnace P.E.K.K.A
Archers
Zap Goblin Gang Mega Minion Furnace P.E.K.K.A
Goblin Gang
Zap Archers Furnace P.E.K.K.A
Mega Minion
Zap Archers Furnace
Fireball
Zap
Hog Rider
Furnace
Zap Archers Goblin Gang Mega Minion
P.E.K.K.A
Zap Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
P.E.K.K.A Zap Goblin Gang Mega Minion Furnace
Goblin Gang Furnace P.E.K.K.A Archers Mega Minion
P.E.K.K.A Goblin Gang Mega Minion Furnace
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Archers Mega Minion Furnace
Mega Minion Furnace Zap Archers Goblin Gang Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Archers
Archers Goblin Gang Zap Mega Minion Fireball Furnace
Mega Minion Zap Archers Goblin Gang Fireball Furnace
Furnace P.E.K.K.A Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Mega Minion Furnace P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Zap Goblin Gang Fireball Furnace P.E.K.K.A
Goblin Gang Fireball Furnace P.E.K.K.A
Fireball Zap Archers Goblin Gang Mega Minion Furnace
Zap Furnace Archers Mega Minion Fireball
P.E.K.K.A
Goblin Gang Archers Fireball Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fireball Furnace P.E.K.K.A
Fireball Zap Archers Goblin Gang Mega Minion
Goblin Gang P.E.K.K.A Zap Furnace
Goblin Gang P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang
Fireball Furnace Zap Archers Goblin Gang
Goblin Gang P.E.K.K.A Archers Mega Minion Fireball Furnace
P.E.K.K.A
Zap P.E.K.K.A Mega Minion Fireball
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Archers Fireball Furnace
Goblin Gang Zap Archers Mega Minion Fireball Furnace P.E.K.K.A
Zap Archers Mega Minion Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Furnace
Fireball Zap Mega Minion Furnace
Archers Furnace
Fireball Zap
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Zap Archers Mega Minion Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball Furnace
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Mega Minion
Fireball
Fireball Goblin Gang Mega Minion
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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