My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Goblin Hut Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Goblin Hut Witch Executioner Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Flying Machine Goblin Hut Witch Lumberjack
Zap
Goblin Gang Royal Giant Flying Machine Goblin Hut Witch
Barbarian Barrel
Goblin Gang Goblin Hut Witch Executioner Electro Wizard Lumberjack
The Log
Goblin Gang Royal Giant Goblin Hut Witch Lumberjack
Earthquake
Goblin Gang Goblin Hut Witch
Arrows
Goblin Gang Flying Machine Goblin Hut Witch
Royal Delivery
Goblin Gang Flying Machine Goblin Hut Witch Executioner Electro Wizard Lumberjack
Fireball
Goblin Gang Flying Machine Goblin Hut Witch Executioner Electro Wizard Lumberjack
Poison
Goblin Gang Flying Machine Goblin Hut Witch Executioner Electro Wizard
Lightning
Goblin Hut Witch Executioner Electro Wizard Lumberjack
Rocket
Goblin Hut Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Flying Machine Electro Wizard Lumberjack Goblin Hut Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Flying Machine Electro Wizard Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Goblin Hut
Royal Giant
Goblin Gang Flying Machine Goblin Hut Witch Executioner Electro Wizard Lumberjack
Flying Machine
Royal Giant Goblin Hut Lumberjack
Goblin Hut
Goblin Gang Royal Giant Flying Machine Lumberjack
Witch
Royal Giant Lumberjack
Executioner
Royal Giant
Electro Wizard
Royal Giant Lumberjack
Lumberjack
Royal Giant Flying Machine Goblin Hut Witch Electro Wizard

Defense Synergies 0 13

Goblin Gang
Flying Machine Goblin Hut Electro Wizard Lumberjack
Royal Giant
Flying Machine
Goblin Gang Goblin Hut Electro Wizard Lumberjack
Goblin Hut
Goblin Gang Flying Machine Electro Wizard Lumberjack
Witch
Electro Wizard Lumberjack
Executioner
Lumberjack
Electro Wizard
Goblin Gang Flying Machine Goblin Hut Witch Lumberjack
Lumberjack
Goblin Gang Flying Machine Goblin Hut Witch Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Hut Executioner Electro Wizard
Lumberjack Goblin Gang Flying Machine Goblin Hut Witch Executioner Electro Wizard
Goblin Gang Goblin Hut Witch Lumberjack Executioner Electro Wizard
Goblin Hut Witch Lumberjack Goblin Gang Electro Wizard
Lumberjack
Goblin Gang Flying Machine Executioner Electro Wizard Lumberjack
Electro Wizard Goblin Gang Flying Machine Goblin Hut Witch Executioner
Flying Machine Electro Wizard
Witch Goblin Gang Goblin Hut Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Witch Executioner Electro Wizard Flying Machine Goblin Hut Lumberjack
Executioner Goblin Gang Flying Machine Goblin Hut Witch Electro Wizard
Goblin Hut Lumberjack Goblin Gang Flying Machine Witch Electro Wizard
Executioner Goblin Gang Goblin Hut Witch Electro Wizard Lumberjack
Goblin Gang Goblin Hut Electro Wizard Lumberjack
Goblin Gang Goblin Hut Electro Wizard Lumberjack
Goblin Gang Goblin Hut Witch Executioner Electro Wizard Lumberjack
Goblin Gang Flying Machine Goblin Hut Witch Executioner Electro Wizard Lumberjack
Witch Executioner Flying Machine Goblin Hut Electro Wizard Lumberjack
Goblin Hut Electro Wizard Lumberjack
Goblin Gang Flying Machine Witch Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Goblin Hut Witch Electro Wizard
Electro Wizard Goblin Gang Flying Machine Executioner Lumberjack
Goblin Gang Lumberjack Goblin Hut Witch Electro Wizard
Goblin Gang Lumberjack Electro Wizard
Goblin Gang Goblin Hut Witch Executioner Lumberjack
Executioner Goblin Gang Flying Machine Goblin Hut Witch Electro Wizard
Goblin Gang Flying Machine Goblin Hut Witch Electro Wizard Lumberjack
Lumberjack
Electro Wizard Flying Machine Goblin Hut Witch
Witch Goblin Gang Goblin Hut
Flying Machine Goblin Hut Witch Lumberjack
Electro Wizard
Goblin Gang Witch Executioner Lumberjack
Flying Machine Witch Executioner
Goblin Gang Goblin Hut Witch Electro Wizard Flying Machine Executioner Lumberjack
Executioner Flying Machine Goblin Hut Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Executioner Electro Wizard
Flying Machine Goblin Hut
Flying Machine
Executioner
Executioner Flying Machine Witch
Flying Machine Witch Executioner
Flying Machine Executioner
Flying Machine
Goblin Gang Electro Wizard Lumberjack
Flying Machine Electro Wizard
Flying Machine Executioner
Flying Machine Goblin Hut Executioner
Flying Machine
Flying Machine Goblin Hut
Flying Machine Goblin Hut Witch Executioner
Flying Machine Goblin Hut Executioner
Flying Machine Executioner Electro Wizard
Flying Machine Witch
Flying Machine
Witch Executioner
Witch
Flying Machine Witch Executioner Electro Wizard
Flying Machine Witch
Flying Machine Witch Executioner Electro Wizard
Electro Wizard Flying Machine Goblin Hut Witch
Electro Wizard
Electro Wizard Goblin Gang Flying Machine Goblin Hut Witch
Flying Machine Witch Executioner Electro Wizard
Goblin Gang Flying Machine Executioner Electro Wizard Lumberjack
Flying Machine Executioner
Flying Machine Executioner
Goblin Gang Flying Machine Witch Electro Wizard
Flying Machine Witch Executioner Electro Wizard
Flying Machine Witch Executioner Electro Wizard

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