My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Balloon
Giant Snowball
Bats Archers Dart Goblin Skeleton Army Balloon Lumberjack
Zap
Bats Archers Dart Goblin Skeleton Army Balloon
Barbarian Barrel
Archers Dart Goblin Valkyrie Skeleton Army Lumberjack
The Log
Archers Dart Goblin Skeleton Army Lumberjack
Earthquake
Archers Skeleton Army
Arrows
Bats Archers Dart Goblin Skeleton Army
Royal Delivery
Bats Archers Dart Goblin Valkyrie Skeleton Army Balloon Lumberjack
Fireball
Archers Dart Goblin Skeleton Army Balloon Lumberjack
Poison
Bats Archers Dart Goblin Skeleton Army Balloon
Lightning
Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Dart Goblin Skeleton Army Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Dart Goblin

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Lumberjack
Zap
Balloon Bats Archers Dart Goblin Valkyrie Lumberjack
Archers
Valkyrie Zap Balloon Lumberjack
Dart Goblin
Valkyrie Zap Balloon
Valkyrie
Bats Archers Dart Goblin Balloon Lumberjack Zap
Skeleton Army
Balloon
Bats Zap Valkyrie Lumberjack Archers Dart Goblin
Lumberjack
Valkyrie Balloon Bats Zap Archers

Defense Synergies 1 17

Bats
Zap Dart Goblin Valkyrie Lumberjack
Zap
Bats Archers Dart Goblin Valkyrie Skeleton Army Lumberjack
Archers
Valkyrie Zap Dart Goblin Skeleton Army Lumberjack
Dart Goblin
Bats Zap Archers Valkyrie Skeleton Army Lumberjack
Valkyrie
Archers Bats Zap Dart Goblin Lumberjack
Skeleton Army
Zap Archers Dart Goblin Lumberjack
Balloon
Lumberjack
Bats Zap Archers Dart Goblin Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie
Skeleton Army Lumberjack Bats Zap Dart Goblin Valkyrie
Skeleton Army Lumberjack Bats Archers Dart Goblin Valkyrie
Skeleton Army Lumberjack Bats Dart Goblin Valkyrie
Valkyrie Skeleton Army Lumberjack
Skeleton Army Bats Zap Archers Dart Goblin Valkyrie Lumberjack
Bats Dart Goblin Zap Archers
Zap Dart Goblin Valkyrie
Skeleton Army Lumberjack
Skeleton Army Archers Dart Goblin Valkyrie Lumberjack
Bats Archers Dart Goblin Valkyrie Skeleton Army Zap Lumberjack
Bats Zap Archers Dart Goblin
Skeleton Army Lumberjack Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap Dart Goblin Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Bats Valkyrie Skeleton Army Lumberjack
Bats Zap Archers Dart Goblin Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Bats Archers Dart Goblin Lumberjack
Dart Goblin Lumberjack
Valkyrie Skeleton Army Bats Archers Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Archers
Zap Archers Valkyrie Lumberjack
Skeleton Army Lumberjack Bats Zap Valkyrie
Valkyrie Skeleton Army Lumberjack Bats Zap
Valkyrie Skeleton Army Lumberjack
Bats Zap Archers Dart Goblin
Skeleton Army Bats Archers Dart Goblin Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Bats Valkyrie Skeleton Army
Dart Goblin Skeleton Army
Bats Dart Goblin Valkyrie Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Lumberjack
Archers Dart Goblin Valkyrie Skeleton Army
Skeleton Army Bats Zap Archers Dart Goblin Valkyrie Lumberjack
Bats Valkyrie Zap Archers Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Zap Valkyrie
Bats Zap Dart Goblin
Archers Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Bats Lumberjack
Zap Dart Goblin Valkyrie
Zap Archers Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Bats
Zap Archers Dart Goblin
Zap Dart Goblin Valkyrie
Zap
Zap Valkyrie
Zap Dart Goblin
Zap
Zap Dart Goblin
Bats Zap Archers Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin
Zap
Zap Bats Archers Dart Goblin Skeleton Army
Zap Archers Dart Goblin
Dart Goblin Valkyrie Lumberjack
Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin

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