My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Goblin Hut Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Goblin Hut Goblin Barrel
Zap
Skeletons Spear Goblins Goblin Hut Goblin Barrel
Barbarian Barrel
Skeletons Spear Goblins Goblin Hut Wizard Goblin Barrel
The Log
Skeletons Spear Goblins Goblin Hut Goblin Barrel
Earthquake
Skeletons Spear Goblins Goblin Hut Goblin Barrel
Arrows
Skeletons Spear Goblins Goblin Hut Goblin Barrel
Royal Delivery
Skeletons Spear Goblins Goblin Hut Wizard Goblin Barrel
Fireball
Goblin Hut Wizard Goblin Barrel
Poison
Spear Goblins Goblin Hut Wizard
Lightning
Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Rage The Log Goblin Barrel Goblin Hut Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Rage The Log

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Barrel Goblin Hut Golem
Goblin Hut
Spear Goblins Goblin Barrel Golem The Log
Wizard
Rage Golem
Rage
Wizard
Goblin Barrel
Spear Goblins Goblin Hut Golem
Golem
Spear Goblins Goblin Hut Wizard Goblin Barrel The Log
The Log
Goblin Hut Golem

Defense Synergies 0 8

Skeletons
Spear Goblins Goblin Hut Wizard The Log
Spear Goblins
Skeletons Goblin Hut The Log
Goblin Hut
Skeletons Spear Goblins Wizard
Wizard
Skeletons Goblin Hut The Log
Rage
Goblin Barrel
Golem
The Log
Skeletons Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut Wizard The Log
Skeletons Goblin Hut The Log
Goblin Hut Skeletons
Goblin Hut Skeletons
The Log
The Log Skeletons Spear Goblins
Spear Goblins Goblin Hut Wizard
The Log
Skeletons Goblin Hut
Skeletons Spear Goblins
Skeletons Spear Goblins Goblin Hut Wizard The Log
Spear Goblins Goblin Hut Wizard
Goblin Hut Skeletons Wizard The Log
Wizard Goblin Hut The Log
Goblin Hut
Goblin Hut The Log
Wizard Skeletons Goblin Hut
Spear Goblins Goblin Hut Wizard The Log
Wizard The Log Spear Goblins Goblin Hut
Goblin Hut
Wizard Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Goblin Hut
Wizard The Log
Skeletons Spear Goblins Goblin Hut The Log
The Log
Skeletons Goblin Hut
Wizard Skeletons Goblin Hut
Skeletons Spear Goblins Goblin Hut
Skeletons Spear Goblins Goblin Hut The Log
Skeletons Goblin Hut
Goblin Hut
The Log
Skeletons Wizard
Wizard
Goblin Hut Skeletons Spear Goblins The Log
Goblin Hut Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Hut The Log
The Log
Wizard The Log
Wizard Spear Goblins
Wizard The Log
The Log Wizard
The Log Wizard
Wizard The Log
Wizard
Goblin Hut The Log
Goblin Hut The Log
Spear Goblins Goblin Hut Wizard The Log
Goblin Hut Wizard The Log
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Goblin Hut Wizard
Wizard The Log
Wizard The Log
Spear Goblins Goblin Hut
Wizard
The Log
Wizard
The Log Wizard
The Log
The Log

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