My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Fire Spirit Three Musketeers
Zap
Fire Spirit Three Musketeers
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Three Musketeers Electro Wizard
The Log
Fire Spirit Elite Barbarians Three Musketeers
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Wizard Three Musketeers P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Wizard Three Musketeers Electro Wizard
Poison
Wizard Three Musketeers Electro Wizard
Lightning
Elite Barbarians Wizard Three Musketeers Electro Wizard
Rocket
Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Electro Wizard Wizard Elite Barbarians Rocket P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit The Log Electro Wizard Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elite Barbarians Three Musketeers
Elite Barbarians
Fire Spirit Wizard Three Musketeers The Log
Wizard
Elite Barbarians P.E.K.K.A
Rocket
Three Musketeers
Fire Spirit Elite Barbarians The Log
P.E.K.K.A
Fire Spirit Electro Wizard Wizard The Log
The Log
Elite Barbarians Three Musketeers P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 1 12

Fire Spirit
P.E.K.K.A The Log Electro Wizard
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians P.E.K.K.A The Log Electro Wizard
Rocket
The Log
Three Musketeers
The Log
P.E.K.K.A
The Log Fire Spirit Wizard Electro Wizard
The Log
P.E.K.K.A Fire Spirit Elite Barbarians Wizard Rocket Three Musketeers Electro Wizard
Electro Wizard
Fire Spirit Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log Electro Wizard
Elite Barbarians P.E.K.K.A Three Musketeers The Log Electro Wizard
Rocket Three Musketeers P.E.K.K.A Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Three Musketeers P.E.K.K.A Electro Wizard
Elite Barbarians Rocket P.E.K.K.A The Log
The Log Fire Spirit Electro Wizard
Rocket Three Musketeers Electro Wizard Fire Spirit Wizard
Rocket P.E.K.K.A The Log Electro Wizard
Three Musketeers P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Electro Wizard
Electro Wizard Wizard The Log
Three Musketeers Wizard Electro Wizard
P.E.K.K.A Fire Spirit Elite Barbarians Wizard Rocket Three Musketeers The Log Electro Wizard
Fire Spirit Wizard Rocket Three Musketeers P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Three Musketeers Electro Wizard
Rocket Elite Barbarians Three Musketeers P.E.K.K.A The Log Electro Wizard
Wizard Three Musketeers Elite Barbarians P.E.K.K.A Electro Wizard
Fire Spirit Elite Barbarians Wizard Three Musketeers The Log Electro Wizard
Wizard The Log Fire Spirit Electro Wizard
P.E.K.K.A Elite Barbarians Three Musketeers Electro Wizard
Wizard Fire Spirit Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Elite Barbarians Wizard Rocket The Log
P.E.K.K.A Elite Barbarians Rocket The Log Electro Wizard
Rocket P.E.K.K.A Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians Three Musketeers
Fire Spirit Wizard Rocket Three Musketeers Electro Wizard
Rocket P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Electro Wizard Elite Barbarians The Log
P.E.K.K.A Three Musketeers
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Elite Barbarians The Log Electro Wizard
Elite Barbarians Rocket P.E.K.K.A Wizard Three Musketeers
Wizard Three Musketeers
Elite Barbarians Electro Wizard Rocket Three Musketeers P.E.K.K.A The Log
Elite Barbarians Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard
Rocket The Log
Rocket The Log
Wizard Rocket Fire Spirit The Log
Wizard Fire Spirit Rocket
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Rocket Fire Spirit Elite Barbarians Three Musketeers Electro Wizard
Rocket Wizard The Log Electro Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit Elite Barbarians Three Musketeers The Log
Rocket
Elite Barbarians The Log
Rocket Wizard Three Musketeers The Log
Wizard Rocket Three Musketeers The Log
Rocket Three Musketeers
Rocket
Rocket Fire Spirit Wizard Three Musketeers The Log Electro Wizard
Rocket Fire Spirit Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Fire Spirit Wizard
The Log Wizard Electro Wizard
Wizard The Log
Rocket The Log
Elite Barbarians Fire Spirit Wizard Electro Wizard
Rocket Electro Wizard Wizard
Elite Barbarians
Wizard Rocket The Log
Rocket Electro Wizard
P.E.K.K.A
Rocket Wizard The Log
Electro Wizard Fire Spirit Rocket
Rocket Fire Spirit Wizard Three Musketeers Electro Wizard
The Log
Wizard Rocket Three Musketeers Electro Wizard
The Log Wizard
Rocket
Elite Barbarians Three Musketeers P.E.K.K.A
Elite Barbarians Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Electro Wizard

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