My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Elixir Collector Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Fire Spirit Goblins Lumberjack
Zap
Fire Spirit Goblins Bandit
Barbarian Barrel
Fire Spirit Goblins Knight Wizard Bandit Electro Wizard Lumberjack
The Log
Fire Spirit Goblins Bandit Lumberjack
Earthquake
Elixir Collector
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Knight Wizard Bandit Electro Wizard Lumberjack
Fireball
Wizard Elixir Collector Bandit Electro Wizard Lumberjack
Poison
Wizard Elixir Collector Electro Wizard
Lightning
Knight Wizard Elixir Collector Bandit Electro Wizard Lumberjack
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Knight Bandit Electro Wizard Lumberjack Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Knight Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Bandit Lumberjack
Goblins
Knight
Fire Spirit Wizard Electro Wizard Lumberjack
Wizard
Knight Bandit Lumberjack
Elixir Collector
Bandit
Fire Spirit Wizard Electro Wizard Lumberjack
Electro Wizard
Knight Bandit Lumberjack
Lumberjack
Fire Spirit Knight Wizard Bandit Electro Wizard

Defense Synergies 2 13

Fire Spirit
Knight Electro Wizard
Goblins
Knight Wizard Bandit Electro Wizard
Knight
Fire Spirit Electro Wizard Goblins Wizard Lumberjack
Wizard
Goblins Knight Bandit Electro Wizard Lumberjack
Elixir Collector
Bandit
Goblins Wizard Electro Wizard Lumberjack
Electro Wizard
Knight Fire Spirit Goblins Wizard Bandit Lumberjack
Lumberjack
Knight Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard
Lumberjack Goblins Knight Bandit Electro Wizard
Lumberjack Fire Spirit Goblins Knight Bandit Electro Wizard
Lumberjack Goblins Knight Bandit Electro Wizard
Lumberjack
Fire Spirit Goblins Bandit Electro Wizard Lumberjack
Electro Wizard Fire Spirit Wizard
Bandit Electro Wizard
Goblins Lumberjack
Knight Fire Spirit Goblins Bandit Electro Wizard Lumberjack
Goblins Electro Wizard Knight Wizard Bandit Lumberjack
Wizard Electro Wizard
Lumberjack Fire Spirit Knight Wizard Bandit Electro Wizard
Fire Spirit Wizard Goblins Electro Wizard Lumberjack
Knight Bandit Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Wizard Goblins Knight Electro Wizard Lumberjack
Fire Spirit Goblins Knight Wizard Bandit Electro Wizard Lumberjack
Wizard Fire Spirit Knight Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Fire Spirit Goblins Knight Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Goblins Bandit Electro Wizard
Bandit Electro Wizard Knight Wizard Lumberjack
Bandit Lumberjack Goblins Knight Electro Wizard
Lumberjack Knight Bandit Electro Wizard
Knight Bandit Lumberjack
Fire Spirit Wizard Electro Wizard
Goblins Knight Bandit Electro Wizard Lumberjack
Knight Lumberjack
Electro Wizard Goblins Knight Bandit
Knight Lumberjack
Electro Wizard
Knight Wizard Bandit Lumberjack
Wizard
Electro Wizard Goblins Knight Lumberjack
Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Bandit Electro Wizard
Bandit
Knight
Wizard Fire Spirit
Wizard Fire Spirit
Fire Spirit Wizard
Fire Spirit Wizard
Wizard Bandit
Fire Spirit Goblins Electro Wizard Lumberjack
Knight Wizard Bandit Electro Wizard
Fire Spirit Wizard
Fire Spirit Knight Bandit
Bandit
Wizard Bandit
Wizard Bandit
Fire Spirit Wizard Bandit Electro Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Wizard
Wizard Bandit Electro Wizard
Wizard Bandit
Bandit
Fire Spirit Wizard Electro Wizard
Electro Wizard Wizard
Wizard Bandit
Electro Wizard
Wizard
Electro Wizard Fire Spirit Bandit
Fire Spirit Wizard Electro Wizard
Knight Wizard Electro Wizard Lumberjack
Wizard
Electro Wizard
Electro Wizard
Bandit Electro Wizard

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