My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Rascals Heal Spirit Dart Goblin Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Dart Goblin Battle Ram
Zap
Goblins Dart Goblin Battle Ram
Barbarian Barrel
Goblins Knight Rascals Heal Spirit Dart Goblin Battle Ram
The Log
Goblins Rascals Heal Spirit Dart Goblin Battle Ram
Earthquake
Arrows
Goblins Rascals Heal Spirit Dart Goblin
Royal Delivery
Goblins Knight Rascals Heal Spirit Dart Goblin Battle Ram
Fireball
Rascals Dart Goblin Battle Ram
Poison
Rascals Dart Goblin
Lightning
Knight Battle Ram
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Giant Snowball Knight Dart Goblin Battle Ram Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Giant Snowball Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Giant Snowball
Battle Ram Knight Dart Goblin Mega Knight
Knight
Dart Goblin Battle Ram Giant Snowball Heal Spirit
Rascals
Dart Goblin Battle Ram
Heal Spirit
Knight Battle Ram Mega Knight
Dart Goblin
Knight Giant Snowball Rascals Battle Ram Mega Knight
Battle Ram
Giant Snowball Knight Goblins Rascals Heal Spirit Dart Goblin
Mega Knight
Giant Snowball Heal Spirit Dart Goblin

Defense Synergies 2 8

Goblins
Giant Snowball Knight Dart Goblin
Giant Snowball
Mega Knight Goblins Knight Rascals Dart Goblin
Knight
Dart Goblin Goblins Giant Snowball
Rascals
Giant Snowball Dart Goblin
Heal Spirit
Dart Goblin
Knight Goblins Giant Snowball Rascals Mega Knight
Battle Ram
Mega Knight
Giant Snowball Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Goblins Knight Rascals Dart Goblin Mega Knight
Mega Knight Goblins Giant Snowball Knight Rascals Dart Goblin
Goblins Knight Rascals Dart Goblin Mega Knight
Mega Knight
Goblins Giant Snowball Rascals Dart Goblin Mega Knight
Giant Snowball Dart Goblin Rascals
Rascals Dart Goblin Mega Knight
Goblins Rascals
Knight Goblins Giant Snowball Rascals Dart Goblin Mega Knight
Goblins Dart Goblin Giant Snowball Knight Rascals Mega Knight
Giant Snowball Rascals Dart Goblin
Mega Knight Giant Snowball Knight Rascals
Mega Knight Goblins Giant Snowball Rascals Dart Goblin
Knight Rascals Mega Knight
Giant Snowball Rascals Mega Knight
Mega Knight Goblins Knight Rascals
Mega Knight Goblins Giant Snowball Knight Rascals Dart Goblin
Giant Snowball Knight Rascals Dart Goblin Mega Knight
Dart Goblin
Rascals Mega Knight Goblins Giant Snowball Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Mega Knight Goblins Giant Snowball
Giant Snowball Knight Mega Knight
Mega Knight Goblins Knight Rascals
Mega Knight Knight Rascals
Knight Rascals Mega Knight
Giant Snowball Rascals Dart Goblin
Rascals Goblins Knight Dart Goblin
Mega Knight Knight Rascals
Mega Knight Goblins Giant Snowball Knight
Dart Goblin
Mega Knight Knight Rascals Dart Goblin
Mega Knight Giant Snowball
Rascals Mega Knight Knight
Rascals Dart Goblin Mega Knight
Rascals Goblins Knight Dart Goblin
Mega Knight Giant Snowball Rascals Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Knight Rascals Dart Goblin
Giant Snowball Mega Knight
Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Goblins Giant Snowball
Knight Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Knight Dart Goblin
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin Mega Knight
Giant Snowball
Giant Snowball Dart Goblin Mega Knight
Giant Snowball Dart Goblin Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Dart Goblin
Giant Snowball Mega Knight
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Dart Goblin
Giant Snowball Dart Goblin
Knight Rascals Dart Goblin Mega Knight
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin Mega Knight
Giant Snowball Rascals Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Mega Knight

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