My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Valkyrie Dark Prince Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Royal Giant Dark Prince Inferno Dragon
Barbarian Barrel
Tesla Valkyrie Dark Prince Magic Archer
The Log
Royal Giant Dark Prince
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Valkyrie Dark Prince Inferno Dragon Magic Archer
Fireball
Tesla Inferno Dragon Magic Archer
Poison
Bats Magic Archer
Lightning
Tesla Valkyrie Dark Prince Inferno Dragon Magic Archer
Rocket
Valkyrie Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tesla Valkyrie Dark Prince Inferno Dragon Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Tesla Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Dark Prince Inferno Dragon
Tesla
Royal Giant
Bats Dark Prince The Log Magic Archer
Valkyrie
Bats Dark Prince Magic Archer
Dark Prince
Bats Royal Giant Valkyrie Magic Archer
The Log
Royal Giant Magic Archer
Inferno Dragon
Bats
Magic Archer
Royal Giant Valkyrie Dark Prince The Log

Defense Synergies 1 15

Bats
Tesla Valkyrie Dark Prince The Log Inferno Dragon
Tesla
The Log Bats Valkyrie Dark Prince Inferno Dragon Magic Archer
Royal Giant
Valkyrie
Bats Tesla The Log Magic Archer
Dark Prince
Bats Tesla The Log Magic Archer
The Log
Tesla Bats Valkyrie Dark Prince Inferno Dragon Magic Archer
Inferno Dragon
Bats Tesla The Log
Magic Archer
Tesla Valkyrie Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log Magic Archer
Inferno Dragon Bats Tesla Valkyrie Dark Prince The Log
Tesla Bats Valkyrie Dark Prince Inferno Dragon
Tesla Inferno Dragon Bats Valkyrie Dark Prince
Valkyrie Dark Prince The Log
The Log Bats Tesla Valkyrie Dark Prince Magic Archer
Bats Tesla Inferno Dragon Magic Archer
Tesla Valkyrie The Log Magic Archer
Tesla Inferno Dragon
Tesla Valkyrie Dark Prince
Bats Valkyrie Tesla Dark Prince The Log Magic Archer
Tesla Inferno Dragon Bats Magic Archer
Tesla Bats Valkyrie Dark Prince The Log
Valkyrie Bats Tesla Dark Prince The Log Magic Archer
Inferno Dragon Tesla
Tesla The Log Inferno Dragon
Tesla Bats Valkyrie Dark Prince
Tesla Bats Valkyrie Dark Prince The Log Magic Archer
Valkyrie The Log Bats Tesla Dark Prince Inferno Dragon Magic Archer
Tesla Inferno Dragon
Valkyrie Dark Prince Bats Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Dark Prince
Tesla Valkyrie The Log Inferno Dragon Magic Archer
Bats Valkyrie Dark Prince The Log
Valkyrie Dark Prince Bats Tesla The Log
Tesla Valkyrie Dark Prince Inferno Dragon
Bats Tesla Magic Archer
Dark Prince Bats Tesla Valkyrie
Tesla Valkyrie Dark Prince Inferno Dragon
Bats Valkyrie Dark Prince The Log Inferno Dragon Magic Archer
Tesla Inferno Dragon
Inferno Dragon Bats Tesla Valkyrie Dark Prince
Valkyrie Dark Prince The Log
Dark Prince Tesla Valkyrie
Tesla Valkyrie Magic Archer
Tesla Bats Valkyrie Dark Prince The Log Inferno Dragon Magic Archer
Bats Valkyrie Tesla Dark Prince The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Magic Archer
The Log Magic Archer
Valkyrie Dark Prince The Log
Valkyrie Dark Prince The Log Magic Archer
Bats Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Bats
Valkyrie Dark Prince The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Bats
Dark Prince The Log Magic Archer
Valkyrie The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Valkyrie Dark Prince Magic Archer
Inferno Dragon
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Bats Magic Archer
Bats
The Log Magic Archer
Magic Archer
The Log Magic Archer
Bats Dark Prince Magic Archer
Magic Archer
The Log
Valkyrie Dark Prince Magic Archer
The Log Magic Archer
Dark Prince
Bats The Log Magic Archer
Bats Magic Archer
Dark Prince The Log Magic Archer

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