My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Dark Prince Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Battle Ram Skeleton Army Dark Prince Inferno Dragon
Giant Snowball
Battle Ram Skeleton Army Electro Dragon Inferno Dragon
Zap
Royal Giant Battle Ram Skeleton Army Dark Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Battle Ram Skeleton Army Dark Prince
The Log
Royal Giant Elite Barbarians Battle Ram Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Battle Ram Skeleton Army Dark Prince Electro Dragon Inferno Dragon
Fireball
Elite Barbarians Battle Ram Skeleton Army Electro Dragon Inferno Dragon
Poison
Skeleton Army Electro Dragon
Lightning
Elite Barbarians Battle Ram Dark Prince Electro Dragon Inferno Dragon
Rocket
Elite Barbarians Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Skeleton Army Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Battle Ram Dark Prince Inferno Dragon Electro Dragon Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Battle Ram Dark Prince Inferno Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Rocket Dark Prince Electro Dragon
Elite Barbarians
Royal Giant Battle Ram
Battle Ram
Elite Barbarians
Rocket
Royal Giant
Skeleton Army
Dark Prince
Royal Giant
Electro Dragon
Royal Giant Inferno Dragon
Inferno Dragon
Electro Dragon

Defense Synergies 1 4

Royal Giant
Elite Barbarians
Dark Prince
Battle Ram
Rocket
Skeleton Army
Electro Dragon Inferno Dragon
Dark Prince
Elite Barbarians Electro Dragon
Electro Dragon
Skeleton Army Dark Prince Inferno Dragon
Inferno Dragon
Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon
Elite Barbarians Skeleton Army Inferno Dragon Dark Prince Electro Dragon
Rocket Skeleton Army Elite Barbarians Dark Prince Electro Dragon Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Dark Prince Electro Dragon
Elite Barbarians Rocket Skeleton Army Dark Prince
Skeleton Army Dark Prince Electro Dragon
Rocket Inferno Dragon Electro Dragon
Rocket Electro Dragon
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Dark Prince
Skeleton Army Dark Prince Electro Dragon
Inferno Dragon Electro Dragon
Skeleton Army Elite Barbarians Rocket Dark Prince Electro Dragon
Rocket Skeleton Army Dark Prince Electro Dragon
Elite Barbarians Skeleton Army Inferno Dragon
Rocket Skeleton Army Elite Barbarians Inferno Dragon
Elite Barbarians Skeleton Army Dark Prince Electro Dragon
Elite Barbarians Skeleton Army Dark Prince Electro Dragon
Dark Prince Electro Dragon Inferno Dragon
Elite Barbarians Inferno Dragon
Skeleton Army Dark Prince Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Dark Prince
Elite Barbarians Rocket Electro Dragon Inferno Dragon
Skeleton Army Elite Barbarians Rocket Dark Prince Electro Dragon
Rocket Skeleton Army Dark Prince Elite Barbarians
Elite Barbarians Skeleton Army Dark Prince Inferno Dragon
Rocket Electro Dragon
Rocket Skeleton Army Dark Prince Elite Barbarians
Elite Barbarians Skeleton Army Dark Prince Inferno Dragon
Rocket Electro Dragon Elite Barbarians Skeleton Army Dark Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Dark Prince Electro Dragon
Rocket Skeleton Army Elite Barbarians Dark Prince
Elite Barbarians Rocket Skeleton Army Dark Prince
Skeleton Army Electro Dragon
Elite Barbarians Skeleton Army Electro Dragon Rocket Dark Prince Inferno Dragon
Elite Barbarians Dark Prince Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon
Electro Dragon
Rocket Electro Dragon
Rocket Dark Prince
Rocket Dark Prince
Rocket Electro Dragon
Electro Dragon
Electro Dragon
Rocket Elite Barbarians Electro Dragon
Rocket Dark Prince Electro Dragon
Rocket Electro Dragon
Rocket Elite Barbarians
Rocket Electro Dragon
Elite Barbarians
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Rocket
Rocket Dark Prince Electro Dragon
Rocket Electro Dragon
Rocket
Rocket
Rocket
Rocket Electro Dragon
Dark Prince Electro Dragon
Inferno Dragon
Electro Dragon
Electro Dragon
Rocket
Elite Barbarians Electro Dragon
Rocket Electro Dragon
Elite Barbarians
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Rocket Skeleton Army Dark Prince Electro Dragon
Rocket Electro Dragon
Rocket Dark Prince Electro Dragon
Electro Dragon
Rocket
Elite Barbarians Dark Prince Electro Dragon
Electro Dragon Elite Barbarians Rocket
Rocket Electro Dragon
Electro Dragon Rocket Dark Prince

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