My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Ice Golem Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Ice Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians
Giant Snowball
Archers Minions Witch
Zap
Archers Minions Witch
Barbarian Barrel
Archers Rascals Elite Barbarians Witch Royal Ghost
The Log
Archers Rascals Elite Barbarians Witch
Earthquake
Archers Witch
Arrows
Archers Minions Rascals Witch
Royal Delivery
Archers Minions Rascals Elite Barbarians Witch Royal Ghost
Fireball
Archers Minions Rascals Elite Barbarians Witch
Poison
Archers Minions Rascals Witch
Lightning
Elite Barbarians Ice Golem Witch
Rocket
Rascals Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Minions Royal Ghost Rascals Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Minions

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Elite Barbarians Royal Ghost
Minions
Rascals Elite Barbarians Ice Golem
Rascals
Minions
Elite Barbarians
Archers Minions Ice Golem The Log Royal Ghost
Ice Golem
Archers Minions Elite Barbarians Witch
Witch
Ice Golem Royal Ghost
The Log
Elite Barbarians
Royal Ghost
Archers Elite Barbarians Witch

Defense Synergies 2 14

Archers
Ice Golem Minions Rascals Witch The Log
Minions
Ice Golem Archers The Log
Rascals
Archers The Log
Elite Barbarians
Ice Golem The Log
Ice Golem
Archers Minions Elite Barbarians Witch The Log Royal Ghost
Witch
Archers Ice Golem The Log Royal Ghost
The Log
Archers Minions Rascals Elite Barbarians Ice Golem Witch Royal Ghost
Royal Ghost
Ice Golem Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem The Log
Elite Barbarians Minions Rascals Witch The Log
Witch Archers Minions Rascals Elite Barbarians
Elite Barbarians Witch Minions Rascals
Elite Barbarians The Log
The Log Archers Minions Rascals Royal Ghost
Minions Archers Rascals Witch
Rascals Ice Golem The Log
Witch Minions Rascals Elite Barbarians
Elite Barbarians Archers Rascals Ice Golem Royal Ghost
Archers Minions Witch Rascals Ice Golem The Log Royal Ghost
Minions Archers Rascals Witch
Minions Rascals Elite Barbarians Witch The Log
Minions Rascals Witch The Log Royal Ghost
Elite Barbarians Rascals
Rascals Elite Barbarians The Log
Minions Rascals Elite Barbarians Witch
Archers Minions Rascals Elite Barbarians Witch The Log Royal Ghost
Witch The Log Archers Minions Rascals Ice Golem Royal Ghost
Elite Barbarians
Rascals Royal Ghost Archers Minions Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Elite Barbarians Ice Golem Witch Royal Ghost
Archers Elite Barbarians Ice Golem The Log Royal Ghost
Minions Rascals Elite Barbarians Ice Golem Witch The Log
Rascals Elite Barbarians Ice Golem The Log
Rascals Elite Barbarians Witch
Archers Minions Rascals Ice Golem Witch
Rascals Archers Minions Elite Barbarians Ice Golem Witch
Rascals Elite Barbarians
Minions Elite Barbarians Ice Golem Witch The Log
Witch
Minions Rascals Elite Barbarians Witch
Elite Barbarians The Log
Rascals Elite Barbarians Ice Golem Witch
Archers Rascals Witch
Rascals Elite Barbarians Witch Archers Minions Ice Golem The Log
Minions Archers Rascals Elite Barbarians Ice Golem Witch The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem The Log Royal Ghost
The Log Royal Ghost
The Log
Rascals Ice Golem The Log
The Log
Minions Ice Golem Witch
Archers Witch The Log
The Log Ice Golem
The Log
Minions Elite Barbarians
The Log
Archers
Elite Barbarians Ice Golem The Log
Minions
Elite Barbarians Ice Golem The Log
Witch The Log
The Log
Minions
Archers The Log
Witch The Log
Minions The Log
The Log
The Log
Ice Golem The Log Witch
Witch
The Log Witch Royal Ghost
Witch The Log
The Log
Elite Barbarians Archers Ice Golem Witch
Minions Witch
Elite Barbarians
The Log
The Log
Archers Minions Witch
Archers Witch
The Log
Rascals
The Log Ice Golem
Elite Barbarians
Minions Rascals Elite Barbarians Witch The Log
Witch
Witch The Log Royal Ghost

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