My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Bandit Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Battle Ram Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Bandit Inferno Dragon
Giant Snowball
Goblin Gang Battle Ram Inferno Dragon Lumberjack
Zap
Goblin Gang Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Bandit Electro Wizard Lumberjack
The Log
Goblin Gang Battle Ram Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Bandit Electro Wizard Inferno Dragon Lumberjack
Fireball
Goblin Gang Battle Ram Bandit Electro Wizard Inferno Dragon Lumberjack
Poison
Goblin Gang Electro Wizard
Lightning
Ice Golem Battle Ram Bandit Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Gang Bandit Battle Ram Electro Wizard Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Goblin Gang Bandit

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Ice Golem Bandit Lumberjack
Goblin Gang
Ice Golem Battle Ram Bandit
Ice Golem
Goblin Gang Battle Ram Lumberjack Zap Electro Wizard
Battle Ram
Zap Ice Golem Bandit Goblin Gang Electro Wizard Lumberjack
Bandit
Battle Ram Zap Goblin Gang Electro Wizard Lumberjack
Electro Wizard
Zap Ice Golem Battle Ram Bandit Lumberjack
Inferno Dragon
Lumberjack
Ice Golem Zap Battle Ram Bandit Electro Wizard

Defense Synergies 1 18

Zap
Electro Wizard Goblin Gang Ice Golem Bandit Inferno Dragon Lumberjack
Goblin Gang
Zap Ice Golem Bandit Electro Wizard Inferno Dragon Lumberjack
Ice Golem
Zap Goblin Gang Bandit Electro Wizard Inferno Dragon Lumberjack
Battle Ram
Bandit
Zap Goblin Gang Ice Golem Electro Wizard Lumberjack
Electro Wizard
Zap Goblin Gang Ice Golem Bandit Inferno Dragon Lumberjack
Inferno Dragon
Zap Goblin Gang Ice Golem Electro Wizard
Lumberjack
Zap Goblin Gang Ice Golem Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Electro Wizard
Inferno Dragon Lumberjack Zap Goblin Gang Bandit Electro Wizard
Goblin Gang Lumberjack Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Bandit Electro Wizard
Lumberjack
Goblin Gang Zap Bandit Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Goblin Gang
Zap Ice Golem Bandit Electro Wizard
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Ice Golem Bandit Electro Wizard Lumberjack
Goblin Gang Electro Wizard Zap Ice Golem Bandit Lumberjack
Inferno Dragon Zap Goblin Gang Electro Wizard
Lumberjack Zap Goblin Gang Bandit Electro Wizard
Zap Goblin Gang Electro Wizard Lumberjack
Inferno Dragon Goblin Gang Bandit Electro Wizard Lumberjack
Zap Goblin Gang Bandit Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang Bandit Electro Wizard Lumberjack
Zap Ice Golem Bandit Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Ice Golem Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Ice Golem Inferno Dragon Lumberjack
Goblin Gang Bandit Lumberjack Zap Ice Golem Electro Wizard
Goblin Gang Lumberjack Zap Ice Golem Bandit Electro Wizard
Goblin Gang Bandit Inferno Dragon Lumberjack
Zap Goblin Gang Ice Golem Electro Wizard
Goblin Gang Ice Golem Bandit Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Zap Electro Wizard Ice Golem Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
Zap Electro Wizard
Goblin Gang Ice Golem Bandit Lumberjack
Goblin Gang Electro Wizard Zap Ice Golem Inferno Dragon Lumberjack
Zap Ice Golem Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Bandit
Zap Bandit Electro Wizard
Bandit
Ice Golem
Zap
Zap Ice Golem
Zap Ice Golem
Zap Bandit
Goblin Gang Electro Wizard Lumberjack
Zap Bandit Electro Wizard
Zap
Ice Golem Bandit
Bandit
Zap Ice Golem
Zap Bandit
Bandit
Zap Bandit Electro Wizard
Zap
Zap
Zap Ice Golem
Inferno Dragon
Zap Bandit Electro Wizard
Zap Bandit
Zap Bandit
Zap Ice Golem Electro Wizard
Zap Electro Wizard
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Bandit
Zap Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Zap Ice Golem
Zap
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard

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