My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Graveyard
Giant Snowball
Minion Horde Hog Rider Furnace Princess Graveyard
Zap
Minion Horde Furnace Princess Graveyard
Barbarian Barrel
Elite Barbarians Furnace Princess Electro Wizard Graveyard
The Log
Elite Barbarians Hog Rider Furnace Princess Graveyard
Earthquake
Hog Rider Furnace Graveyard
Arrows
Minion Horde Furnace Princess Graveyard
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Princess Electro Wizard Graveyard
Fireball
Minion Horde Elite Barbarians Hog Rider Furnace Princess Electro Wizard
Poison
Minion Horde Furnace Princess Electro Wizard Graveyard
Lightning
Elite Barbarians Furnace Electro Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Hog Rider Furnace Electro Wizard Minion Horde Graveyard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Hog Rider Furnace Electro Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Hog Rider
Elite Barbarians
Hog Rider Furnace Graveyard Mega Knight
Hog Rider
Minion Horde Elite Barbarians Furnace Princess Electro Wizard Graveyard Mega Knight
Furnace
Elite Barbarians Hog Rider Princess Graveyard
Princess
Hog Rider Furnace Mega Knight
Electro Wizard
Graveyard Hog Rider Mega Knight
Graveyard
Electro Wizard Elite Barbarians Hog Rider Furnace Mega Knight
Mega Knight
Minion Horde Elite Barbarians Hog Rider Princess Electro Wizard Graveyard

Defense Synergies 0 4

Minion Horde
Elite Barbarians
Mega Knight
Hog Rider
Furnace
Electro Wizard
Princess
Mega Knight
Electro Wizard
Furnace Mega Knight
Graveyard
Mega Knight
Elite Barbarians Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Wizard
Minion Horde Elite Barbarians Furnace Electro Wizard Mega Knight
Minion Horde Furnace Mega Knight Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Furnace Electro Wizard Mega Knight
Elite Barbarians Princess Mega Knight
Furnace Electro Wizard Mega Knight
Minion Horde Furnace Electro Wizard Princess
Electro Wizard Mega Knight
Minion Horde Elite Barbarians Furnace Princess
Elite Barbarians Minion Horde Electro Wizard Mega Knight
Minion Horde Electro Wizard Furnace Princess Mega Knight
Minion Horde Furnace Princess Electro Wizard
Minion Horde Furnace Mega Knight Elite Barbarians Electro Wizard
Mega Knight Minion Horde Furnace Princess Electro Wizard
Elite Barbarians Minion Horde Furnace Electro Wizard Mega Knight
Minion Horde Elite Barbarians Furnace Electro Wizard Mega Knight
Minion Horde Mega Knight Elite Barbarians Furnace Electro Wizard
Mega Knight Minion Horde Elite Barbarians Furnace Electro Wizard
Furnace Princess Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Minion Horde Elite Barbarians Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Furnace Electro Wizard
Electro Wizard Elite Barbarians Mega Knight
Mega Knight Minion Horde Elite Barbarians Furnace Electro Wizard
Mega Knight Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Mega Knight
Furnace Minion Horde Princess Electro Wizard
Minion Horde Elite Barbarians Furnace Electro Wizard
Mega Knight Minion Horde Elite Barbarians
Minion Horde Electro Wizard Mega Knight Elite Barbarians
Minion Horde
Mega Knight Minion Horde Elite Barbarians
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Minion Horde
Minion Horde Furnace Princess Mega Knight
Elite Barbarians Electro Wizard Minion Horde Furnace
Mega Knight Minion Horde Elite Barbarians Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Princess Electro Wizard
Minion Horde
Minion Horde Furnace Mega Knight
Minion Horde Furnace Princess
Minion Horde Furnace Princess
Princess
Minion Horde Elite Barbarians Electro Wizard
Minion Horde Princess Electro Wizard
Princess
Elite Barbarians Princess
Minion Horde Princess
Princess Elite Barbarians Furnace
Minion Horde Furnace Princess
Minion Horde Furnace Princess Mega Knight
Minion Horde
Princess Electro Wizard Mega Knight
Princess Mega Knight
Minion Horde Mega Knight
Princess
Minion Horde
Furnace Princess Mega Knight
Minion Horde
Princess Electro Wizard
Princess Mega Knight
Elite Barbarians Minion Horde Furnace Princess Electro Wizard
Electro Wizard Minion Horde
Minion Horde Elite Barbarians
Minion Horde Mega Knight
Minion Horde Princess Electro Wizard
Minion Horde Mega Knight
Princess
Minion Horde Electro Wizard Princess
Princess Electro Wizard
Minion Horde Princess Electro Wizard Mega Knight
Princess
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard Mega Knight

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