My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Minion Horde Witch
Zap
Bats Minion Horde Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Witch P.E.K.K.A
Fireball
Minion Horde Inferno Tower Witch
Poison
Bats Minion Horde Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Minion Horde Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Minion Horde Inferno Tower Witch Rocket Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats The Log Minion Horde Inferno Tower

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A
Minion Horde
Inferno Tower
Rocket
Witch
P.E.K.K.A
Lightning
P.E.K.K.A
Bats Witch The Log
The Log
P.E.K.K.A

Defense Synergies 2 8

Bats
Inferno Tower P.E.K.K.A The Log
Minion Horde
Inferno Tower The Log
Inferno Tower
The Log Bats Minion Horde
Rocket
The Log
Witch
The Log
Lightning
The Log
P.E.K.K.A
The Log Bats
The Log
Inferno Tower P.E.K.K.A Bats Minion Horde Rocket Witch Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Minion Horde Inferno Tower The Log
Minion Horde Inferno Tower P.E.K.K.A Bats Witch The Log
Minion Horde Inferno Tower Rocket Witch P.E.K.K.A Bats Lightning
Minion Horde Inferno Tower Witch P.E.K.K.A Bats
Lightning Rocket P.E.K.K.A The Log
The Log Bats
Bats Minion Horde Inferno Tower Rocket Lightning Witch
Rocket Lightning Inferno Tower P.E.K.K.A The Log
Minion Horde Inferno Tower Witch P.E.K.K.A
Minion Horde Inferno Tower
Bats Minion Horde Witch The Log
Minion Horde Inferno Tower Bats Witch
Minion Horde Inferno Tower P.E.K.K.A Bats Rocket Witch Lightning The Log
Rocket Bats Minion Horde Witch P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Minion Horde
Minion Horde Inferno Tower Rocket Lightning P.E.K.K.A The Log
Minion Horde Bats Inferno Tower Witch P.E.K.K.A
Bats Minion Horde Witch The Log
Witch The Log Bats
P.E.K.K.A Inferno Tower
Bats Minion Horde Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch P.E.K.K.A
Rocket Lightning The Log
P.E.K.K.A Bats Minion Horde Inferno Tower Rocket Witch Lightning The Log
Rocket Lightning P.E.K.K.A Bats Minion Horde Inferno Tower The Log
Inferno Tower P.E.K.K.A Minion Horde Witch
Rocket Bats Minion Horde Witch
Rocket P.E.K.K.A Bats Minion Horde Inferno Tower Witch Lightning
Inferno Tower P.E.K.K.A Minion Horde
Minion Horde Rocket Lightning P.E.K.K.A Bats Inferno Tower Witch The Log
Inferno Tower Witch P.E.K.K.A Minion Horde
P.E.K.K.A Bats Minion Horde Inferno Tower Witch
Rocket Lightning P.E.K.K.A The Log
Rocket Lightning P.E.K.K.A Minion Horde Inferno Tower Witch
Minion Horde Witch
Inferno Tower Witch Bats Minion Horde Rocket Lightning P.E.K.K.A The Log
Bats Minion Horde Inferno Tower Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Rocket The Log
The Log
Rocket Lightning Minion Horde The Log
Lightning Rocket The Log
Rocket Minion Horde The Log
Bats Minion Horde Rocket Witch
Minion Horde Witch The Log
The Log Lightning
The Log Lightning
Rocket Lightning Bats Minion Horde
Rocket Lightning Minion Horde The Log
Lightning Rocket
Rocket Lightning The Log
Lightning Minion Horde Rocket
Lightning The Log
Rocket Lightning Minion Horde Witch The Log
Lightning Minion Horde Rocket The Log
Lightning Rocket
Bats Minion Horde Rocket Lightning
Rocket Lightning The Log
Rocket Lightning Witch The Log
Rocket Lightning Minion Horde The Log
Rocket Lightning
Rocket Lightning The Log
Rocket Lightning Minion Horde The Log
The Log Witch
Minion Horde Witch
The Log Witch Lightning
Lightning Witch The Log
Rocket Lightning The Log
Lightning Bats Minion Horde Witch
Rocket Lightning Bats Minion Horde Witch
Lightning Minion Horde
Lightning Minion Horde Rocket The Log
Rocket Lightning Minion Horde
P.E.K.K.A Minion Horde
Rocket Lightning The Log
Minion Horde Lightning Bats Rocket Witch
Rocket Lightning Witch
The Log
Lightning Minion Horde Rocket
The Log Lightning
Rocket Lightning
Minion Horde P.E.K.K.A
Bats Minion Horde Rocket Witch Lightning The Log
Bats Rocket Witch Lightning
Lightning Rocket Witch The Log

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