My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Dark Prince Prince
Giant Snowball
Goblins Mega Minion Hog Rider Witch
Zap
Goblins Dark Prince Witch Prince
Barbarian Barrel
Goblins Dark Prince Witch
The Log
Goblins Hog Rider Dark Prince Witch Prince
Earthquake
Hog Rider Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Mega Minion Hog Rider Dark Prince Witch Prince
Fireball
Mega Minion Hog Rider Witch
Poison
Mega Minion Witch
Lightning
Mega Minion Dark Prince Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Mega Minion Hog Rider Dark Prince Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Mega Minion Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Giant
Mega Minion
Giant
Hog Rider
Goblins The Log Giant Dark Prince Witch Prince
Giant
Mega Minion Dark Prince Prince Goblins Hog Rider Witch The Log
Dark Prince
Giant Prince Hog Rider Witch
Witch
Hog Rider Giant Dark Prince Prince
Prince
Giant Dark Prince Hog Rider Witch The Log
The Log
Hog Rider Giant Prince

Defense Synergies 1 10

Goblins
Mega Minion The Log
Mega Minion
Goblins Dark Prince Witch The Log
Hog Rider
Giant
Dark Prince
Mega Minion Witch Prince The Log
Witch
Mega Minion Dark Prince Prince The Log
Prince
The Log Dark Prince Witch
The Log
Prince Goblins Mega Minion Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Goblins Mega Minion Dark Prince Witch Prince The Log
Witch Prince Goblins Mega Minion Dark Prince
Witch Prince Goblins Mega Minion Dark Prince
Dark Prince Prince The Log
The Log Goblins Mega Minion Dark Prince
Mega Minion Witch
The Log
Witch Goblins Prince
Goblins Dark Prince Prince
Goblins Witch Mega Minion Dark Prince The Log
Mega Minion Witch
Prince Dark Prince Witch The Log
Goblins Mega Minion Dark Prince Witch Prince The Log
Prince
Prince The Log
Goblins Dark Prince Witch Prince
Goblins Mega Minion Dark Prince Witch Prince The Log
Witch The Log Mega Minion Dark Prince
Prince
Dark Prince Goblins Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince Witch Prince
Mega Minion Prince The Log
Goblins Dark Prince Witch Prince The Log
Dark Prince Prince The Log
Dark Prince Witch Prince
Witch
Dark Prince Prince Goblins Mega Minion Witch
Dark Prince Prince
Goblins Mega Minion Dark Prince Witch Prince The Log
Witch Mega Minion
Mega Minion Dark Prince Witch Prince
Dark Prince Prince The Log
Dark Prince Prince Witch
Witch
Witch Goblins Mega Minion Dark Prince Prince The Log
Mega Minion Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Dark Prince Prince The Log
Dark Prince The Log
Mega Minion Witch
Witch The Log
The Log
The Log
Goblins Prince
Dark Prince Prince The Log
The Log
Prince The Log
Witch The Log
The Log
Mega Minion Dark Prince Prince The Log
Witch The Log
Prince The Log
Prince The Log
The Log
The Log Dark Prince Witch
Mega Minion Witch
The Log Witch
Witch Prince The Log
The Log
Witch
Mega Minion Witch
Mega Minion
The Log
Prince
The Log
Dark Prince Witch Prince
Mega Minion Witch
The Log
Mega Minion Dark Prince Prince
The Log
Mega Minion Dark Prince Prince
Witch The Log
Witch
Dark Prince Witch Prince The Log

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