My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bomber Goblin Gang Hog Rider Skeleton Army Witch Princess
Zap
Bomber Goblin Gang Skeleton Army Witch Princess
Barbarian Barrel
Bomber Goblin Gang Wizard Skeleton Army Witch Princess
The Log
Bomber Goblin Gang Hog Rider Skeleton Army Witch Princess
Earthquake
Bomber Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Bomber Goblin Gang Skeleton Army Witch Princess
Royal Delivery
Bomber Goblin Gang Hog Rider Wizard Skeleton Army Witch Princess
Fireball
Bomber Goblin Gang Hog Rider Wizard Skeleton Army Witch Princess
Poison
Bomber Goblin Gang Wizard Skeleton Army Witch Princess
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Skeleton Army Princess Hog Rider Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Skeleton Army Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Hog Rider
Goblin Gang
Hog Rider Golem Princess
Hog Rider
Goblin Gang Bomber Wizard Witch Princess
Wizard
Hog Rider Golem
Skeleton Army
Witch
Hog Rider Golem
Golem
Bomber Goblin Gang Wizard Witch
Princess
Goblin Gang Hog Rider

Defense Synergies 0 4

Bomber
Goblin Gang
Skeleton Army Princess
Hog Rider
Wizard
Skeleton Army
Skeleton Army
Goblin Gang Wizard Princess
Witch
Golem
Princess
Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Skeleton Army Bomber Goblin Gang Witch
Goblin Gang Skeleton Army Witch Bomber
Skeleton Army Witch Bomber Goblin Gang
Bomber Skeleton Army Princess
Goblin Gang Skeleton Army Bomber
Goblin Gang Wizard Witch Princess
Witch Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Bomber
Goblin Gang Skeleton Army Witch Bomber Wizard Princess
Goblin Gang Wizard Witch Princess
Skeleton Army Bomber Goblin Gang Wizard Witch
Bomber Wizard Skeleton Army Goblin Gang Witch Princess
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Wizard Bomber Goblin Gang Skeleton Army Witch
Bomber Goblin Gang Wizard Skeleton Army Witch
Wizard Witch Bomber Princess
Bomber Goblin Gang Wizard Skeleton Army Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Witch
Bomber Goblin Gang Wizard
Goblin Gang Skeleton Army Witch
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Witch
Wizard Goblin Gang Witch Princess
Goblin Gang Skeleton Army Witch
Skeleton Army
Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Witch
Skeleton Army
Skeleton Army Goblin Gang Wizard Witch
Wizard Bomber Skeleton Army Witch Princess
Goblin Gang Skeleton Army Witch Bomber
Bomber Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Bomber Wizard
Wizard Witch Princess
Bomber Wizard Witch Princess
Wizard Princess
Wizard
Goblin Gang
Wizard Princess
Wizard Princess
Princess
Princess
Princess
Bomber Wizard Witch Princess
Wizard Princess
Bomber
Bomber Wizard Princess
Bomber Wizard Witch Princess
Wizard Princess
Bomber Wizard Witch Princess
Witch
Wizard Witch Princess
Wizard Witch Princess
Wizard Witch Princess
Wizard Witch
Bomber Wizard
Princess
Wizard Princess
Goblin Gang Skeleton Army Witch Princess
Wizard Witch Princess
Goblin Gang Wizard Princess
Bomber Wizard Princess
Goblin Gang Witch Princess
Witch Princess
Witch Princess

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