My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Furnace Baby Dragon
Zap
Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Wizard
The Log
Goblin Gang Elite Barbarians Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Elite Barbarians Wizard Baby Dragon
Fireball
Goblin Gang Elite Barbarians Furnace Wizard Baby Dragon
Poison
Goblin Gang Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard Baby Dragon
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Furnace Baby Dragon Wizard Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Furnace Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Furnace Baby Dragon Golem
Goblin Gang
Baby Dragon Golem
Elite Barbarians
Zap Furnace Wizard
Furnace
Zap Elite Barbarians Baby Dragon Golem
Wizard
Elite Barbarians Golem
Baby Dragon
Golem Zap Goblin Gang Furnace Lightning
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Zap Goblin Gang Furnace Wizard

Defense Synergies 0 7

Zap
Goblin Gang Elite Barbarians Furnace Baby Dragon
Goblin Gang
Zap Furnace
Elite Barbarians
Zap Wizard
Furnace
Zap Goblin Gang Baby Dragon
Wizard
Elite Barbarians
Baby Dragon
Zap Furnace
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Baby Dragon
Elite Barbarians Zap Goblin Gang Furnace
Goblin Gang Furnace Elite Barbarians Lightning
Elite Barbarians Goblin Gang Furnace
Lightning Elite Barbarians
Goblin Gang Zap Furnace Baby Dragon
Furnace Lightning Zap Goblin Gang Wizard Baby Dragon
Lightning Zap Baby Dragon
Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians
Goblin Gang Zap Furnace Wizard Baby Dragon
Zap Goblin Gang Furnace Wizard Baby Dragon
Furnace Zap Goblin Gang Elite Barbarians Wizard Lightning
Wizard Zap Goblin Gang Furnace Baby Dragon
Elite Barbarians Goblin Gang Furnace
Zap Goblin Gang Elite Barbarians Furnace Lightning
Wizard Goblin Gang Elite Barbarians Furnace
Zap Goblin Gang Elite Barbarians Furnace Wizard Baby Dragon
Zap Furnace Wizard Baby Dragon
Elite Barbarians
Goblin Gang Wizard Elite Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Furnace
Zap Goblin Gang Elite Barbarians Wizard Baby Dragon Lightning
Goblin Gang Zap Elite Barbarians Furnace Lightning
Goblin Gang Lightning Zap Elite Barbarians
Goblin Gang Elite Barbarians
Furnace Wizard Zap Goblin Gang Baby Dragon
Goblin Gang Elite Barbarians Furnace Lightning
Elite Barbarians
Zap Lightning Elite Barbarians Baby Dragon
Goblin Gang
Elite Barbarians
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Goblin Gang Wizard
Wizard Furnace Baby Dragon
Goblin Gang Elite Barbarians Zap Furnace Baby Dragon Lightning
Zap Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Baby Dragon
Lightning Baby Dragon
Lightning
Wizard Zap Furnace Baby Dragon
Wizard Zap Furnace Baby Dragon
Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon Lightning
Zap Wizard Lightning
Lightning Goblin Gang Elite Barbarians
Lightning Zap Wizard
Lightning Zap Wizard Baby Dragon
Lightning Elite Barbarians Baby Dragon
Lightning Baby Dragon
Lightning Zap Elite Barbarians Furnace Baby Dragon
Lightning Zap Furnace Wizard Baby Dragon
Lightning Furnace Wizard Baby Dragon
Lightning
Lightning
Lightning Zap Wizard Baby Dragon
Lightning Zap Wizard Baby Dragon
Lightning Baby Dragon
Lightning Wizard
Lightning
Lightning Zap Baby Dragon
Zap Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon Lightning
Lightning Zap Wizard Baby Dragon
Lightning Zap Baby Dragon
Elite Barbarians Lightning Zap Furnace Wizard Baby Dragon
Zap Lightning Wizard
Lightning Elite Barbarians
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Goblin Gang
Lightning Zap Wizard Baby Dragon
Lightning Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon Lightning
Lightning Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Baby Dragon Lightning
Zap Lightning
Lightning Zap Baby Dragon

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