My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Zappies Golem Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Flying Machine Golem Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Goblins Flying Machine Zappies Ram Rider
Zap
Goblins Flying Machine Zappies Bandit Ram Rider
Barbarian Barrel
Goblins Rascals Zappies Bandit
The Log
Goblins Rascals Zappies Bandit Ram Rider
Earthquake
Zappies
Arrows
Goblins Rascals Flying Machine Zappies
Royal Delivery
Goblins Rascals Flying Machine Zappies Bandit Ram Rider
Fireball
Rascals Flying Machine Zappies Bandit Ram Rider
Poison
Rascals Flying Machine Zappies
Lightning
Bandit Ram Rider
Rocket
Rascals Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Bandit Flying Machine Zappies Rascals Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Bandit Flying Machine

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Golem Bandit Ram Rider
Rascals
Flying Machine Zappies Bandit Ram Rider
Flying Machine
Rascals Zappies Golem Ram Rider
Zappies
Rascals Flying Machine Golem Bandit Ram Rider
Golem
Arrows Flying Machine Zappies Bandit
Bandit
Arrows Rascals Zappies Golem Ram Rider
Ram Rider
Arrows Rascals Flying Machine Zappies Bandit

Defense Synergies 0 8

Goblins
Flying Machine Zappies Bandit
Arrows
Bandit
Rascals
Flying Machine
Goblins Zappies Bandit
Zappies
Goblins Flying Machine Bandit
Golem
Bandit
Goblins Arrows Flying Machine Zappies Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Ram Rider
Goblins Rascals Flying Machine Zappies Bandit Ram Rider
Ram Rider Goblins Rascals Zappies Bandit
Goblins Rascals Zappies Bandit Ram Rider
Arrows
Arrows Goblins Rascals Flying Machine Zappies Bandit
Ram Rider Arrows Rascals Flying Machine Zappies
Arrows Rascals Flying Machine Bandit Ram Rider
Zappies Goblins Rascals
Goblins Rascals Zappies Bandit
Goblins Arrows Rascals Flying Machine Zappies Bandit Ram Rider
Arrows Rascals Flying Machine Zappies Ram Rider
Rascals Flying Machine Zappies Bandit Ram Rider
Goblins Arrows Rascals Zappies
Rascals Zappies Bandit Ram Rider
Rascals Zappies Bandit Ram Rider
Goblins Arrows Rascals Zappies
Arrows Goblins Rascals Flying Machine Zappies Bandit Ram Rider
Arrows Rascals Flying Machine Zappies Bandit Ram Rider
Zappies Ram Rider
Rascals Goblins Arrows Flying Machine Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Zappies Bandit
Bandit Arrows Flying Machine
Zappies Bandit Goblins Rascals Ram Rider
Rascals Zappies Bandit Ram Rider
Rascals Zappies Bandit Ram Rider
Arrows Rascals Flying Machine Zappies Ram Rider
Rascals Goblins Flying Machine Zappies Bandit Ram Rider
Rascals Zappies
Goblins Flying Machine Zappies Bandit
Zappies
Rascals Flying Machine Zappies
Arrows
Rascals Zappies Bandit Ram Rider
Rascals Flying Machine Zappies
Rascals Zappies Goblins Flying Machine
Arrows Rascals Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Flying Machine Bandit
Arrows Flying Machine Bandit Ram Rider
Arrows Flying Machine Bandit
Arrows Rascals Flying Machine
Arrows
Arrows Flying Machine Ram Rider
Arrows Flying Machine
Arrows Flying Machine Ram Rider
Arrows Flying Machine Bandit Ram Rider
Goblins
Arrows Flying Machine Bandit Ram Rider
Arrows Flying Machine
Flying Machine Bandit
Arrows Flying Machine Bandit
Arrows Flying Machine
Arrows Flying Machine Bandit
Arrows Flying Machine Bandit
Arrows
Arrows Flying Machine Bandit
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows
Arrows Flying Machine Bandit Ram Rider
Arrows Flying Machine Bandit Ram Rider
Arrows Bandit
Arrows Flying Machine
Flying Machine Zappies
Arrows Bandit
Arrows Zappies
Arrows
Flying Machine Zappies Bandit
Arrows Flying Machine Zappies Ram Rider
Arrows
Rascals Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Rascals Flying Machine Zappies
Flying Machine Zappies
Flying Machine Bandit

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