My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Goblin Hut Witch Lumberjack
Zap
Goblin Hut Witch
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut Witch Lumberjack
The Log
Barbarians Hog Rider Goblin Hut Barbarian Hut Witch Lumberjack
Earthquake
Barbarians Hog Rider Goblin Hut Barbarian Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Hog Rider Goblin Hut Witch Lumberjack
Fireball
Barbarians Hog Rider Goblin Hut Barbarian Hut Witch Lumberjack
Poison
Barbarians Goblin Hut Barbarian Hut Witch
Lightning
Goblin Hut Barbarian Hut Witch Lumberjack
Rocket
Barbarians Hog Rider Goblin Hut Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Hog Rider Lumberjack Barbarians Goblin Hut Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Hog Rider Lumberjack

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider The Log
Hog Rider
Fireball The Log Barbarians Goblin Hut Barbarian Hut Witch Lumberjack
Goblin Hut
Hog Rider Barbarian Hut The Log Lumberjack
Barbarian Hut
Hog Rider Goblin Hut
Witch
Hog Rider Lumberjack
The Log
Hog Rider Fireball Goblin Hut Lumberjack
Lumberjack
Hog Rider Goblin Hut Witch The Log

Defense Synergies 1 9

Barbarians
Fireball
The Log Goblin Hut Barbarian Hut Lumberjack
Hog Rider
Goblin Hut
Fireball Barbarian Hut Lumberjack
Barbarian Hut
Fireball Goblin Hut The Log
Witch
The Log Lumberjack
The Log
Fireball Barbarian Hut Witch Lumberjack
Lumberjack
Fireball Goblin Hut Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Goblin Hut The Log
Barbarians Barbarian Hut Lumberjack Goblin Hut Witch The Log
Barbarians Goblin Hut Barbarian Hut Witch Lumberjack
Barbarians Goblin Hut Barbarian Hut Witch Lumberjack
Barbarians Fireball The Log Lumberjack
Fireball The Log Lumberjack
Fireball Goblin Hut Barbarian Hut Witch
Barbarian Hut Barbarians Fireball The Log
Barbarians Barbarian Hut Witch Goblin Hut Lumberjack
Barbarians Lumberjack
Barbarians Witch Fireball Goblin Hut The Log Lumberjack
Fireball Goblin Hut Barbarian Hut Witch
Barbarians Goblin Hut Barbarian Hut Lumberjack Fireball Witch The Log
Fireball Barbarian Hut Barbarians Goblin Hut Witch The Log Lumberjack
Barbarians Barbarian Hut Goblin Hut Lumberjack
Barbarians Barbarian Hut Fireball Goblin Hut The Log Lumberjack
Barbarians Barbarian Hut Fireball Goblin Hut Witch Lumberjack
Fireball Barbarians Goblin Hut Barbarian Hut Witch The Log Lumberjack
Witch The Log Barbarians Fireball Goblin Hut Barbarian Hut Lumberjack
Barbarians Barbarian Hut Goblin Hut Lumberjack
Barbarians Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Lumberjack Fireball Goblin Hut Witch
Fireball The Log Lumberjack
Barbarians Lumberjack Goblin Hut Barbarian Hut Witch The Log
Lumberjack Barbarians Fireball Barbarian Hut The Log
Barbarians Barbarian Hut Goblin Hut Witch Lumberjack
Fireball Goblin Hut Witch
Barbarians Fireball Goblin Hut Barbarian Hut Witch Lumberjack
Barbarians Barbarian Hut Lumberjack
Barbarians Fireball Goblin Hut Barbarian Hut Witch The Log
Witch Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Witch Lumberjack
Barbarians Fireball The Log
Barbarians Fireball Barbarian Hut Witch Lumberjack
Barbarians Fireball Barbarian Hut Witch
Barbarians Goblin Hut Witch Fireball Barbarian Hut The Log Lumberjack
Barbarians Fireball Goblin Hut Barbarian Hut Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut The Log
Fireball The Log
Fireball Goblin Hut Barbarian Hut The Log
Barbarians Fireball Barbarian Hut The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log Barbarian Hut
Fireball The Log
Fireball Lumberjack
Fireball The Log
Fireball
Fireball Goblin Hut Barbarian Hut The Log
Fireball
Fireball Goblin Hut Barbarian Hut The Log
Fireball Goblin Hut Barbarian Hut Witch The Log
Fireball Goblin Hut Barbarian Hut The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball Barbarian Hut The Log
The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Goblin Hut Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Barbarians Fireball Goblin Hut Barbarian Hut Witch
Fireball Witch
The Log Fireball
Fireball Lumberjack
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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