My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Goblin Hut Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Goblin Hut Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Musketeer Valkyrie Goblin Hut Witch Electro Wizard
The Log
Musketeer Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Musketeer Valkyrie Goblin Hut Witch Electro Wizard
Fireball
Musketeer Goblin Hut Witch Electro Wizard
Poison
Musketeer Goblin Hut Witch Electro Wizard
Lightning
Musketeer Valkyrie Goblin Hut Witch Electro Wizard
Rocket
Musketeer Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Musketeer Valkyrie Electro Wizard Giant Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Musketeer Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant The Log Electro Wizard
Musketeer
Valkyrie Giant Goblin Hut The Log
Valkyrie
Musketeer Giant Goblin Hut Witch Electro Wizard
Giant
Musketeer Fireball Valkyrie Goblin Hut Witch The Log Electro Wizard
Goblin Hut
Musketeer Valkyrie Giant The Log
Witch
Valkyrie Giant
The Log
Fireball Musketeer Giant Goblin Hut
Electro Wizard
Fireball Valkyrie Giant

Defense Synergies 3 14

Fireball
The Log Musketeer Valkyrie Goblin Hut Electro Wizard
Musketeer
Valkyrie The Log Fireball Goblin Hut Electro Wizard
Valkyrie
Musketeer Fireball Goblin Hut Witch The Log Electro Wizard
Giant
Goblin Hut
Fireball Musketeer Valkyrie Electro Wizard
Witch
Valkyrie The Log Electro Wizard
The Log
Fireball Musketeer Valkyrie Witch Electro Wizard
Electro Wizard
Fireball Musketeer Valkyrie Goblin Hut Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Goblin Hut The Log Electro Wizard
Musketeer Valkyrie Goblin Hut Witch The Log Electro Wizard
Goblin Hut Witch Musketeer Valkyrie Electro Wizard
Goblin Hut Witch Musketeer Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Fireball Goblin Hut Witch
Fireball Musketeer Valkyrie The Log Electro Wizard
Witch Musketeer Goblin Hut
Musketeer Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Fireball Musketeer Goblin Hut The Log
Musketeer Fireball Goblin Hut Witch Electro Wizard
Goblin Hut Fireball Musketeer Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Goblin Hut Witch The Log Electro Wizard
Goblin Hut Electro Wizard
Fireball Goblin Hut The Log Electro Wizard
Fireball Musketeer Valkyrie Goblin Hut Witch Electro Wizard
Fireball Musketeer Valkyrie Goblin Hut Witch The Log Electro Wizard
Valkyrie Witch The Log Fireball Musketeer Goblin Hut Electro Wizard
Musketeer Goblin Hut Electro Wizard
Valkyrie Fireball Musketeer Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut Witch Electro Wizard
Fireball Electro Wizard Musketeer Valkyrie The Log
Musketeer Valkyrie Goblin Hut Witch The Log Electro Wizard
Valkyrie Fireball Musketeer The Log Electro Wizard
Musketeer Valkyrie Goblin Hut Witch
Fireball Musketeer Goblin Hut Witch Electro Wizard
Fireball Musketeer Valkyrie Goblin Hut Witch Electro Wizard
Valkyrie
Electro Wizard Fireball Valkyrie Goblin Hut Witch The Log
Witch Musketeer Goblin Hut
Musketeer Valkyrie Goblin Hut Witch
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Witch
Fireball Musketeer Valkyrie Witch
Goblin Hut Witch Electro Wizard Fireball Musketeer Valkyrie The Log
Valkyrie Fireball Musketeer Goblin Hut Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log Electro Wizard
Fireball Goblin Hut The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Electro Wizard
Fireball Musketeer Valkyrie The Log Electro Wizard
Fireball Musketeer
Fireball Musketeer Goblin Hut The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut The Log
Fireball Musketeer Goblin Hut Witch The Log
Fireball Musketeer Goblin Hut The Log
Fireball
Fireball Musketeer The Log Electro Wizard
Fireball Valkyrie Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Musketeer Witch Electro Wizard
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball Musketeer Witch Electro Wizard
Electro Wizard Fireball Musketeer Goblin Hut Witch
Fireball
Fireball Musketeer The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Musketeer Goblin Hut Witch
Fireball Musketeer Witch Electro Wizard
The Log Fireball
Fireball Musketeer Valkyrie Electro Wizard
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch The Log Electro Wizard
Fireball Musketeer Witch Electro Wizard
Fireball Musketeer Witch The Log Electro Wizard

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