My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Magic Archer Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Inferno Dragon Magic Archer Lumberjack
Fireball
Wizard Skeleton Army Inferno Dragon Magic Archer Lumberjack
Poison
Wizard Skeleton Army Magic Archer
Lightning
Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Inferno Dragon Magic Archer Lumberjack Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Lumberjack
Giant
Arrows Rage Wizard Magic Archer Lumberjack
Wizard
Giant Rage Lumberjack
Rage
Giant Wizard
Skeleton Army
Inferno Dragon
Magic Archer
Giant Lumberjack
Lumberjack
Arrows Giant Wizard Magic Archer

Defense Synergies 0 7

Arrows
Lumberjack
Giant
Wizard
Skeleton Army Lumberjack
Rage
Skeleton Army
Wizard Inferno Dragon Magic Archer Lumberjack
Inferno Dragon
Skeleton Army
Magic Archer
Skeleton Army Lumberjack
Lumberjack
Arrows Wizard Skeleton Army Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Lumberjack Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Magic Archer Lumberjack
Inferno Dragon Arrows Wizard Magic Archer
Arrows Magic Archer
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Arrows Wizard Magic Archer Lumberjack
Arrows Inferno Dragon Wizard Magic Archer
Skeleton Army Lumberjack Wizard
Wizard Skeleton Army Arrows Magic Archer Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Wizard Arrows Skeleton Army Lumberjack
Arrows Wizard Skeleton Army Magic Archer Lumberjack
Arrows Wizard Inferno Dragon Magic Archer Lumberjack
Inferno Dragon Lumberjack
Wizard Skeleton Army Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Arrows Wizard Inferno Dragon Magic Archer Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Arrows Wizard Magic Archer
Skeleton Army Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Lumberjack
Skeleton Army Arrows
Skeleton Army Wizard Lumberjack
Wizard Skeleton Army Magic Archer
Skeleton Army Inferno Dragon Magic Archer Lumberjack
Arrows Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows
Wizard Arrows Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Lumberjack
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Wizard Magic Archer
Inferno Dragon
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Wizard
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Skeleton Army Magic Archer
Arrows Wizard Magic Archer
Arrows
Wizard Magic Archer Lumberjack
Arrows Wizard Magic Archer
Arrows
Magic Archer
Magic Archer
Magic Archer

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