My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Bandit
Giant Snowball
Goblin Gang Minion Horde Witch
Zap
Goblin Gang Minion Horde Witch Bandit
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch Bandit
The Log
Goblin Gang Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Valkyrie Wizard Witch Bandit
Fireball
Goblin Gang Minion Horde Wizard Witch Bandit
Poison
Goblin Gang Minion Horde Wizard Witch
Lightning
Valkyrie Wizard Witch Bandit
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Bandit Valkyrie Minion Horde Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Bandit Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Giant Bandit
Minion Horde
Rage Giant
Valkyrie
Goblin Gang Giant Wizard Witch Bandit
Giant
Rage Goblin Gang Minion Horde Valkyrie Wizard Witch Bandit
Wizard
Valkyrie Giant Rage Bandit
Rage
Minion Horde Giant Witch Wizard
Witch
Rage Valkyrie Giant Bandit
Bandit
Goblin Gang Valkyrie Giant Wizard Witch

Defense Synergies 0 7

Goblin Gang
Valkyrie Bandit
Minion Horde
Valkyrie
Goblin Gang Wizard Witch Bandit
Giant
Wizard
Valkyrie Bandit
Rage
Witch
Valkyrie Bandit
Bandit
Goblin Gang Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Goblin Gang Valkyrie Witch Bandit
Goblin Gang Minion Horde Witch Valkyrie Bandit
Minion Horde Witch Goblin Gang Valkyrie Bandit
Valkyrie
Goblin Gang Valkyrie Bandit
Minion Horde Goblin Gang Wizard Witch
Valkyrie Bandit
Minion Horde Witch Goblin Gang
Goblin Gang Minion Horde Valkyrie Bandit
Goblin Gang Minion Horde Valkyrie Witch Wizard Bandit
Minion Horde Goblin Gang Wizard Witch
Minion Horde Goblin Gang Valkyrie Wizard Witch Bandit
Valkyrie Wizard Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Bandit
Minion Horde Goblin Gang Bandit
Minion Horde Wizard Goblin Gang Valkyrie Witch
Goblin Gang Minion Horde Valkyrie Wizard Witch Bandit
Valkyrie Wizard Witch Bandit
Goblin Gang Valkyrie Wizard Minion Horde Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Bandit
Bandit Goblin Gang Valkyrie Wizard
Goblin Gang Bandit Minion Horde Valkyrie Witch
Goblin Gang Valkyrie Minion Horde Bandit
Goblin Gang Minion Horde Valkyrie Witch Bandit
Wizard Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Valkyrie Witch Bandit
Minion Horde Valkyrie
Minion Horde Valkyrie Witch Bandit
Witch Goblin Gang Minion Horde
Minion Horde Valkyrie Witch
Valkyrie
Goblin Gang Minion Horde Valkyrie Wizard Witch Bandit
Wizard Minion Horde Valkyrie Witch
Goblin Gang Witch Minion Horde Valkyrie
Valkyrie Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Bandit
Bandit
Minion Horde Bandit
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard Bandit
Goblin Gang Minion Horde
Minion Horde Valkyrie Wizard Bandit
Wizard
Bandit
Minion Horde Bandit
Minion Horde Wizard Witch Bandit
Minion Horde Wizard Bandit
Minion Horde
Wizard Bandit
Valkyrie Wizard Witch
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard Witch
Minion Horde Witch
Wizard Witch Bandit
Wizard Witch Bandit
Bandit
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Bandit
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang Witch Bandit
Wizard Witch
Goblin Gang Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Goblin Gang Minion Horde Witch
Witch
Witch Bandit

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