My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Guards Miner Sparky
Giant Snowball
Archers Guards Miner
Zap
Archers Guards Sparky
Barbarian Barrel
Archers Guards Electro Wizard Sparky
The Log
Archers Guards Sparky
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Guards Miner Electro Wizard Sparky
Fireball
Archers Electro Wizard Sparky
Poison
Archers Guards Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Guards Miner Fireball Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Guards Miner

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Miner Electro Wizard Sparky Archers Guards
Archers
Zap Giant Miner
Fireball
Zap Giant Miner Electro Wizard Sparky
Giant
Zap Miner Sparky Archers Fireball Guards Electro Wizard
Guards
Miner Zap Giant
Miner
Zap Giant Guards Archers Fireball Electro Wizard Sparky
Electro Wizard
Zap Fireball Giant Miner Sparky
Sparky
Zap Giant Fireball Miner Electro Wizard

Defense Synergies 2 10

Zap
Fireball Electro Wizard Archers Guards Miner Sparky
Archers
Zap Guards Electro Wizard
Fireball
Zap Miner Electro Wizard
Giant
Guards
Zap Archers Electro Wizard Sparky
Miner
Zap Fireball
Electro Wizard
Zap Archers Fireball Guards
Sparky
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard Sparky
Sparky Zap Electro Wizard
Sparky Archers Electro Wizard
Sparky Guards Electro Wizard
Fireball Sparky
Fireball Zap Archers Guards Electro Wizard
Electro Wizard Zap Archers Fireball
Zap Fireball Electro Wizard Sparky
Sparky
Guards Archers Miner Electro Wizard Sparky
Archers Guards Electro Wizard Zap Fireball
Zap Archers Fireball Electro Wizard
Sparky Zap Fireball Guards Electro Wizard
Fireball Sparky Zap Guards Electro Wizard
Sparky Electro Wizard
Zap Fireball Electro Wizard Sparky
Sparky Fireball Electro Wizard
Fireball Zap Archers Guards Electro Wizard
Zap Archers Fireball Guards Electro Wizard
Sparky Electro Wizard
Archers Fireball Guards Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Fireball Electro Wizard Sparky
Fireball Electro Wizard Zap Archers Miner
Guards Zap Electro Wizard Sparky
Guards Zap Fireball Electro Wizard Sparky
Guards Sparky
Fireball Zap Archers Electro Wizard
Guards Sparky Archers Fireball Electro Wizard
Sparky
Zap Electro Wizard Fireball Sparky
Guards Sparky
Guards Sparky
Zap Fireball Guards Electro Wizard
Fireball Guards Sparky
Archers Fireball Sparky
Guards Electro Wizard Sparky Zap Archers Fireball
Zap Archers Fireball Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Sparky
Fireball Zap Miner Electro Wizard
Fireball Miner Sparky
Fireball Guards Sparky
Fireball Zap Sparky
Fireball Zap
Archers Sparky
Fireball Zap
Fireball Miner Zap
Fireball Guards Electro Wizard Sparky
Miner Zap Fireball Electro Wizard Sparky
Fireball Zap Archers
Fireball Miner Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Zap Archers Fireball Electro Wizard Sparky
Zap Fireball Miner
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Sparky
Fireball Miner Zap Electro Wizard Sparky
Fireball Zap Miner Sparky
Fireball Miner Zap Sparky
Zap Archers Fireball Electro Wizard Sparky
Zap Electro Wizard Fireball Guards
Fireball Sparky
Zap Fireball Miner Sparky
Zap Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Zap Electro Wizard Archers Fireball Guards
Fireball Zap Archers Electro Wizard
Fireball
Fireball Miner Electro Wizard Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Zap Fireball Guards Electro Wizard Sparky
Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard Sparky

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