My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Elite Barbarians Hog Rider Giant
Giant Snowball
Minions Minion Horde Hog Rider
Zap
Minions Minion Horde
Barbarian Barrel
Elite Barbarians
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Elite Barbarians Hog Rider
Fireball
Minions Minion Horde Elite Barbarians Hog Rider
Poison
Minions Minion Horde
Lightning
Elite Barbarians
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Hog Rider Freeze Minion Horde Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Hog Rider

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Giant Minions Minion Horde Freeze
Arrows
Zap Elite Barbarians Hog Rider Giant Freeze
Minions
Hog Rider Giant Zap Elite Barbarians
Minion Horde
Zap Hog Rider Giant Freeze
Elite Barbarians
Zap Arrows Minions Hog Rider
Hog Rider
Zap Arrows Minions Freeze Minion Horde Elite Barbarians Giant
Giant
Zap Arrows Minions Minion Horde Hog Rider
Freeze
Hog Rider Zap Arrows Minion Horde

Defense Synergies 0 6

Zap
Arrows Minions Minion Horde Elite Barbarians
Arrows
Zap
Minions
Zap Freeze
Minion Horde
Zap Freeze
Elite Barbarians
Zap
Hog Rider
Giant
Freeze
Minions Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde
Minion Horde Elite Barbarians Zap Minions
Minion Horde Minions Elite Barbarians Freeze
Minion Horde Elite Barbarians Minions
Arrows Elite Barbarians
Arrows Freeze Zap Minions
Minions Minion Horde Zap Arrows Freeze
Zap Arrows
Minion Horde Minions Elite Barbarians
Elite Barbarians Minion Horde
Minions Minion Horde Zap Arrows Freeze
Arrows Minions Minion Horde Zap
Minion Horde Zap Minions Elite Barbarians Freeze
Zap Arrows Minions Minion Horde Freeze
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians Freeze
Minion Horde Arrows Minions Elite Barbarians
Arrows Zap Minions Minion Horde Elite Barbarians
Zap Arrows Freeze Minions
Elite Barbarians
Arrows Minions Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Arrows Elite Barbarians
Zap Minions Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Arrows Zap Minions Minion Horde Freeze
Minions Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Zap Minion Horde Freeze Minions Elite Barbarians
Minion Horde
Minions Minion Horde Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde
Elite Barbarians Zap Minions Minion Horde Freeze
Arrows Minions Zap Minion Horde Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Zap
Arrows Minion Horde
Arrows Freeze
Zap Arrows Minion Horde
Arrows Zap Minions Minion Horde Freeze
Arrows Minion Horde
Arrows Zap Freeze
Arrows Zap
Minions Minion Horde Elite Barbarians
Zap Arrows Minion Horde
Zap Arrows
Elite Barbarians
Arrows Minions Minion Horde Freeze
Zap Arrows Elite Barbarians
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minions Minion Horde
Zap Arrows
Zap Arrows
Minions Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Freeze
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Minion Horde
Zap Minions Minion Horde Freeze
Minion Horde Elite Barbarians
Zap Arrows Minion Horde
Zap Arrows Minion Horde Freeze
Minion Horde
Arrows
Zap Minion Horde Minions Freeze
Zap Arrows
Freeze
Arrows
Minion Horde
Arrows Zap
Zap Arrows
Minion Horde Elite Barbarians
Zap Minions Minion Horde Elite Barbarians Freeze
Zap
Zap Freeze

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