My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Mini P.E.K.K.A Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Barbarians Dart Goblin
Zap
Bomber Dart Goblin
Barbarian Barrel
Bomber Barbarians Dart Goblin Wizard
The Log
Bomber Barbarians Dart Goblin Mini P.E.K.K.A
Earthquake
Bomber Barbarians
Arrows
Bomber Dart Goblin
Royal Delivery
Bomber Barbarians Dart Goblin Mini P.E.K.K.A Wizard
Fireball
Bomber Barbarians Dart Goblin Wizard
Poison
Bomber Barbarians Dart Goblin Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Dart Goblin Mini P.E.K.K.A Barbarians Giant Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Dart Goblin Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Mini P.E.K.K.A Mega Knight
Zap
Giant Bomber Dart Goblin Mini P.E.K.K.A Mega Knight
Barbarians
Dart Goblin
Zap Giant Mega Knight
Mini P.E.K.K.A
Giant Bomber Zap Wizard Mega Knight
Giant
Bomber Zap Mini P.E.K.K.A Dart Goblin Wizard
Wizard
Mini P.E.K.K.A Giant Mega Knight
Mega Knight
Bomber Zap Dart Goblin Mini P.E.K.K.A Wizard

Defense Synergies 2 8

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Mega Knight Bomber Barbarians Dart Goblin
Barbarians
Zap
Dart Goblin
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Bomber Dart Goblin Wizard
Giant
Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Dart Goblin Wizard
Barbarians Mini P.E.K.K.A Bomber Zap Dart Goblin Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Bomber Dart Goblin
Barbarians Mini P.E.K.K.A Bomber Dart Goblin Mega Knight
Bomber Barbarians Mini P.E.K.K.A Mega Knight
Bomber Zap Dart Goblin Mega Knight
Dart Goblin Zap Wizard
Zap Barbarians Dart Goblin Mega Knight
Barbarians Mini P.E.K.K.A
Bomber Barbarians Dart Goblin Mini P.E.K.K.A Mega Knight
Barbarians Dart Goblin Bomber Zap Wizard Mega Knight
Zap Dart Goblin Wizard
Barbarians Mini P.E.K.K.A Mega Knight Bomber Zap Wizard
Bomber Wizard Mega Knight Zap Barbarians Dart Goblin Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Zap Mini P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Bomber Mini P.E.K.K.A
Mega Knight Bomber Zap Barbarians Dart Goblin Wizard
Zap Wizard Bomber Barbarians Dart Goblin Mega Knight
Barbarians Mini P.E.K.K.A Dart Goblin
Bomber Wizard Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Zap
Bomber Zap Mini P.E.K.K.A Wizard Mega Knight
Barbarians Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Barbarians
Barbarians Mini P.E.K.K.A Mega Knight
Wizard Zap Dart Goblin
Mini P.E.K.K.A Barbarians Dart Goblin
Mini P.E.K.K.A Mega Knight Barbarians
Zap Mega Knight Barbarians Mini P.E.K.K.A
Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A
Mega Knight Zap Barbarians
Barbarians Mini P.E.K.K.A Mega Knight Wizard
Wizard Bomber Barbarians Dart Goblin Mega Knight
Barbarians Bomber Zap Dart Goblin Mini P.E.K.K.A
Mega Knight Bomber Zap Barbarians Dart Goblin Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Barbarians Dart Goblin
Bomber Wizard Zap Mega Knight
Wizard Zap Dart Goblin
Bomber Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Mini P.E.K.K.A
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Bomber Zap Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Bomber Mini P.E.K.K.A
Bomber Zap Dart Goblin Mini P.E.K.K.A Wizard Mega Knight
Bomber Zap Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Zap Barbarians
Zap Bomber Wizard Mega Knight
Zap Dart Goblin Wizard
Zap Wizard Mega Knight
Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Mini P.E.K.K.A
Bomber Zap Dart Goblin Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Barbarians Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Mini P.E.K.K.A Wizard Mega Knight
Bomber Zap Dart Goblin Wizard
Zap
Dart Goblin Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight

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