My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Giant X-Bow Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Giant X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Ram Rider
Giant Snowball
Battle Ram Ram Rider
Zap
Battle Ram X-Bow Ram Rider
Barbarian Barrel
Battle Ram X-Bow Ice Wizard
The Log
Battle Ram X-Bow Ram Rider
Earthquake
X-Bow
Arrows
Royal Delivery
Battle Ram Ice Wizard Ram Rider
Fireball
Battle Ram X-Bow Ice Wizard Ram Rider
Poison
X-Bow Ice Wizard
Lightning
Ice Golem Battle Ram X-Bow Ice Wizard Ram Rider
Rocket
X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Battle Ram Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Arrows Ice Wizard Battle Ram Giant Ram Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem Arrows Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mirror Battle Ram X-Bow Ram Rider
Ice Golem
Battle Ram X-Bow Ram Rider
Battle Ram
Ice Golem Arrows Mirror
Giant
Arrows Ice Wizard
Mirror
Arrows Battle Ram X-Bow Ram Rider
X-Bow
Ice Golem Arrows Mirror Ice Wizard
Ice Wizard
Giant X-Bow Ram Rider
Ram Rider
Arrows Ice Golem Mirror Ice Wizard

Defense Synergies 2 5

Arrows
Mirror Ice Golem Ice Wizard
Ice Golem
X-Bow Arrows Ice Wizard
Battle Ram
Giant
Mirror
Arrows Ice Wizard
X-Bow
Ice Golem Ice Wizard
Ice Wizard
Arrows Ice Golem Mirror X-Bow
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem X-Bow Ram Rider
X-Bow Ice Wizard Ram Rider
Ram Rider Ice Wizard
Ice Wizard Ram Rider
Arrows X-Bow
Arrows X-Bow Ice Wizard
Ram Rider Arrows X-Bow Ice Wizard
Arrows Ice Golem X-Bow Ram Rider
X-Bow Ice Wizard
Ice Golem Ice Wizard
Ice Wizard Arrows Ice Golem X-Bow Ram Rider
Arrows Ice Wizard Ram Rider
X-Bow Ice Wizard Ram Rider
Arrows X-Bow
X-Bow Ram Rider
X-Bow Ram Rider
Arrows X-Bow
Arrows X-Bow Ice Wizard Ram Rider
Arrows Ice Golem Ice Wizard Ram Rider
Ram Rider
Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem X-Bow
Arrows Ice Golem X-Bow
Ice Golem Ram Rider
Ice Golem X-Bow Ram Rider
Ram Rider
Arrows Ice Golem Ice Wizard Ram Rider
Ice Golem Ice Wizard Ram Rider
Ice Golem X-Bow
Arrows
Ice Golem Ram Rider
Ice Golem X-Bow
Arrows Ice Golem Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem X-Bow
Arrows X-Bow Ice Wizard Ram Rider
Arrows X-Bow
Arrows Ice Golem
Arrows
Arrows Ice Golem Ice Wizard Ram Rider
Arrows
Arrows X-Bow Ice Golem Ice Wizard Ram Rider
Arrows X-Bow Ram Rider
X-Bow
Arrows X-Bow Ram Rider
Arrows
Ice Golem
Arrows X-Bow
Arrows Ice Golem X-Bow
X-Bow Arrows
Arrows X-Bow
Arrows
Arrows X-Bow
Arrows X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Ice Golem Ice Wizard
Arrows X-Bow Ice Wizard Ram Rider
Arrows X-Bow Ram Rider
Arrows X-Bow
Arrows Ice Golem X-Bow Ice Wizard
Arrows X-Bow
Arrows
Arrows
X-Bow
Arrows Ice Wizard Ram Rider
Arrows
Arrows Ice Golem
Arrows
X-Bow

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