My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Furnace Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Fire Spirit Mega Minion Furnace Goblin Barrel Electro Dragon
Zap
Fire Spirit Royal Giant Furnace Goblin Barrel
Barbarian Barrel
Fire Spirit Furnace Goblin Barrel Royal Ghost
The Log
Fire Spirit Royal Giant Furnace Goblin Barrel
Earthquake
Furnace Goblin Barrel
Arrows
Fire Spirit Furnace Goblin Barrel
Royal Delivery
Fire Spirit Mega Minion Goblin Barrel Electro Dragon Royal Ghost
Fireball
Mega Minion Furnace Goblin Barrel Electro Dragon
Poison
Mega Minion Furnace Electro Dragon
Lightning
Mega Minion Furnace Electro Dragon
Rocket
Furnace Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Mega Minion Goblin Barrel Royal Ghost Furnace Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Mega Minion Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion Furnace Goblin Barrel
Arrows
Royal Giant Mega Minion Goblin Barrel
Royal Giant
Fire Spirit Arrows Furnace Goblin Barrel Mega Minion Electro Dragon Royal Ghost
Mega Minion
Fire Spirit Arrows Royal Giant Furnace
Furnace
Royal Giant Fire Spirit Mega Minion Goblin Barrel Electro Dragon Royal Ghost
Goblin Barrel
Royal Giant Fire Spirit Arrows Furnace Royal Ghost
Electro Dragon
Royal Giant Furnace
Royal Ghost
Royal Giant Furnace Goblin Barrel

Defense Synergies 0 4

Fire Spirit
Arrows
Mega Minion Furnace
Royal Giant
Mega Minion
Arrows Furnace
Furnace
Arrows Mega Minion Royal Ghost
Goblin Barrel
Electro Dragon
Royal Ghost
Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Dragon
Mega Minion Furnace Electro Dragon
Furnace Fire Spirit Mega Minion Electro Dragon
Mega Minion Furnace Electro Dragon
Arrows
Arrows Fire Spirit Mega Minion Furnace Electro Dragon Royal Ghost
Mega Minion Furnace Fire Spirit Arrows Electro Dragon
Arrows Electro Dragon
Furnace
Fire Spirit Royal Ghost
Arrows Mega Minion Furnace Electro Dragon Royal Ghost
Arrows Mega Minion Furnace Electro Dragon
Furnace Fire Spirit Electro Dragon
Fire Spirit Arrows Mega Minion Furnace Electro Dragon Royal Ghost
Furnace
Furnace
Arrows Furnace Electro Dragon
Fire Spirit Arrows Mega Minion Furnace Electro Dragon Royal Ghost
Arrows Furnace Fire Spirit Mega Minion Electro Dragon Royal Ghost
Royal Ghost Fire Spirit Arrows Furnace Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Royal Ghost
Arrows Mega Minion Electro Dragon Royal Ghost
Furnace Electro Dragon
Fire Spirit Arrows Furnace Electro Dragon
Mega Minion Furnace
Electro Dragon Mega Minion
Mega Minion
Mega Minion Electro Dragon
Arrows
Furnace Electro Dragon
Electro Dragon Mega Minion Furnace
Arrows Mega Minion Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Royal Ghost
Arrows Electro Dragon Royal Ghost
Arrows Electro Dragon
Arrows
Fire Spirit Arrows Furnace
Arrows Fire Spirit Mega Minion Furnace Electro Dragon
Fire Spirit Arrows Furnace
Arrows Fire Spirit Electro Dragon
Arrows Electro Dragon
Fire Spirit Electro Dragon
Arrows Electro Dragon
Fire Spirit Arrows Electro Dragon
Fire Spirit
Arrows Electro Dragon
Arrows Furnace
Arrows Furnace Electro Dragon
Arrows Furnace Electro Dragon
Arrows
Fire Spirit Arrows Mega Minion Electro Dragon
Fire Spirit Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Fire Spirit Furnace Electro Dragon
Mega Minion
Arrows Electro Dragon Royal Ghost
Arrows Electro Dragon
Arrows
Fire Spirit Arrows Furnace Electro Dragon
Electro Dragon Mega Minion
Mega Minion
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Fire Spirit Electro Dragon
Fire Spirit Arrows Mega Minion Electro Dragon
Arrows
Mega Minion Electro Dragon
Arrows Electro Dragon
Arrows
Mega Minion Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Royal Ghost

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