My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Balloon
Fireball
Wizard Skeleton Army Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Tornado Valkyrie Freeze Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Tornado Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Giant Wizard Tornado
Giant
Rage Valkyrie Wizard Tornado Balloon
Wizard
Tornado Valkyrie Giant Rage Balloon
Rage
Giant Balloon Wizard
Skeleton Army
Tornado
Wizard Valkyrie Giant Freeze Balloon
Freeze
Balloon Tornado
Balloon
Valkyrie Rage Freeze Giant Wizard Tornado

Defense Synergies 1 6

Valkyrie
Wizard Tornado Freeze
Giant
Wizard
Tornado Valkyrie Skeleton Army Freeze
Rage
Skeleton Army
Wizard Freeze
Tornado
Wizard Valkyrie
Freeze
Valkyrie Wizard Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Valkyrie
Skeleton Army Tornado Valkyrie Freeze
Skeleton Army Valkyrie
Valkyrie Skeleton Army Tornado
Skeleton Army Tornado Freeze Valkyrie
Tornado Wizard Freeze
Valkyrie
Skeleton Army Tornado
Skeleton Army Tornado Valkyrie
Valkyrie Skeleton Army Wizard Tornado Freeze
Wizard Tornado
Skeleton Army Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Tornado Freeze
Skeleton Army
Skeleton Army Tornado Freeze
Wizard Valkyrie Skeleton Army Tornado
Valkyrie Wizard Skeleton Army Tornado
Valkyrie Wizard Tornado Freeze
Tornado
Valkyrie Wizard Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Wizard
Skeleton Army Valkyrie
Valkyrie Skeleton Army Tornado
Valkyrie Skeleton Army
Wizard Tornado Freeze
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Freeze Valkyrie Skeleton Army Tornado
Skeleton Army
Valkyrie
Skeleton Army Valkyrie Tornado
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Valkyrie Tornado Freeze
Valkyrie Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Tornado
Valkyrie Freeze
Wizard Valkyrie
Wizard Tornado Freeze
Wizard Tornado
Wizard Tornado Freeze
Wizard Tornado
Tornado
Valkyrie Wizard Tornado
Wizard Tornado
Freeze
Wizard
Wizard
Tornado Freeze
Wizard
Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Tornado Freeze Valkyrie Wizard
Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado
Wizard Freeze
Wizard
Freeze
Wizard
Skeleton Army Freeze
Wizard Tornado
Freeze
Valkyrie Wizard
Wizard
Tornado
Tornado Freeze
Tornado
Tornado Freeze

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