My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Electro Dragon
Zap
Clone
Barbarian Barrel
Valkyrie Clone
The Log
Mini P.E.K.K.A Clone
Earthquake
Clone
Arrows
Clone
Royal Delivery
Mini P.E.K.K.A Valkyrie Clone Electro Dragon
Fireball
Clone Electro Dragon
Poison
Clone Electro Dragon
Lightning
Mini P.E.K.K.A Valkyrie Electro Dragon
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Clone Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Clone Mini P.E.K.K.A Valkyrie Freeze Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Clone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Mini P.E.K.K.A Valkyrie Freeze Electro Dragon
Arrows
Zap Mirror Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Arrows Valkyrie Mirror
Valkyrie
Zap Mini P.E.K.K.A Electro Dragon
Mirror
Zap Arrows Mini P.E.K.K.A Freeze
Clone
Freeze
Zap Arrows Mirror
Electro Dragon
Zap Valkyrie

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Mirror Arrows Valkyrie Electro Dragon
Arrows
Mirror Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Arrows Valkyrie Mirror Freeze Electro Dragon
Valkyrie
Zap Arrows Mini P.E.K.K.A Mirror Freeze Electro Dragon
Mirror
Zap Arrows Mini P.E.K.K.A Valkyrie Electro Dragon
Clone
Freeze
Mini P.E.K.K.A Valkyrie
Electro Dragon
Zap Mini P.E.K.K.A Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Dragon
Mini P.E.K.K.A Zap Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie Freeze Electro Dragon
Mini P.E.K.K.A Valkyrie Electro Dragon
Arrows Mini P.E.K.K.A Valkyrie
Arrows Freeze Zap Valkyrie Electro Dragon
Zap Arrows Freeze Electro Dragon
Zap Arrows Valkyrie Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie
Valkyrie Zap Arrows Freeze Electro Dragon
Arrows Zap Electro Dragon
Mini P.E.K.K.A Zap Valkyrie Freeze Electro Dragon
Valkyrie Zap Arrows Mini P.E.K.K.A Freeze Electro Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Freeze
Arrows Mini P.E.K.K.A Valkyrie Electro Dragon
Arrows Zap Valkyrie Electro Dragon
Zap Arrows Valkyrie Freeze Electro Dragon
Mini P.E.K.K.A
Valkyrie Arrows Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap
Zap Arrows Mini P.E.K.K.A Valkyrie Electro Dragon
Zap Mini P.E.K.K.A Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie Zap
Mini P.E.K.K.A Valkyrie
Arrows Zap Freeze Electro Dragon
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Freeze Electro Dragon Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Electro Dragon
Zap Arrows Valkyrie
Mini P.E.K.K.A Valkyrie
Valkyrie Electro Dragon
Electro Dragon Zap Mini P.E.K.K.A Valkyrie Freeze
Arrows Valkyrie Zap Mini P.E.K.K.A Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie Freeze
Zap Arrows Valkyrie
Arrows Zap Freeze Electro Dragon
Arrows
Arrows Zap Freeze Electro Dragon
Arrows Zap Electro Dragon
Mini P.E.K.K.A Electro Dragon
Zap Arrows Valkyrie Electro Dragon
Zap Arrows Electro Dragon
Arrows Freeze Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Dragon
Zap Arrows Valkyrie Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Freeze Valkyrie Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Zap Electro Dragon Freeze
Mini P.E.K.K.A
Zap Arrows Electro Dragon
Zap Arrows Freeze Electro Dragon
Arrows
Zap Freeze Electro Dragon
Zap Arrows Electro Dragon
Freeze
Arrows
Mini P.E.K.K.A Valkyrie Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon
Zap Electro Dragon Freeze
Zap Electro Dragon
Electro Dragon Zap Freeze

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