My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Musketeer Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Musketeer Wizard Witch
The Log
Elite Barbarians Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Musketeer Wizard Baby Dragon Witch
Fireball
Elite Barbarians Musketeer Wizard Baby Dragon Witch
Poison
Musketeer Wizard Witch
Lightning
Elite Barbarians Musketeer Wizard Baby Dragon Witch
Rocket
Elite Barbarians Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Musketeer Baby Dragon Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Musketeer Baby Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball Wizard
Fireball
Elite Barbarians Giant Baby Dragon
Musketeer
Giant Baby Dragon
Giant
Musketeer Rage Fireball Wizard Baby Dragon Witch
Wizard
Elite Barbarians Giant Rage
Rage
Elite Barbarians Giant Witch Wizard
Baby Dragon
Fireball Musketeer Giant Witch
Witch
Rage Giant Baby Dragon

Defense Synergies 0 4

Elite Barbarians
Wizard
Fireball
Musketeer
Musketeer
Fireball Baby Dragon
Giant
Wizard
Elite Barbarians
Rage
Baby Dragon
Musketeer Witch
Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard Baby Dragon
Elite Barbarians Musketeer Witch
Witch Elite Barbarians Musketeer
Elite Barbarians Witch Musketeer
Elite Barbarians Fireball
Fireball Musketeer Baby Dragon
Musketeer Fireball Wizard Baby Dragon Witch
Fireball Musketeer Baby Dragon
Witch Elite Barbarians Musketeer
Elite Barbarians Musketeer
Witch Fireball Musketeer Wizard Baby Dragon
Musketeer Fireball Wizard Baby Dragon Witch
Elite Barbarians Fireball Musketeer Wizard Witch
Fireball Wizard Baby Dragon Witch
Elite Barbarians
Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Musketeer Witch
Fireball Elite Barbarians Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Fireball Musketeer
Elite Barbarians Musketeer
Wizard Elite Barbarians Fireball Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch
Fireball Elite Barbarians Musketeer Wizard Baby Dragon
Elite Barbarians Musketeer Witch
Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Witch
Fireball Wizard Musketeer Baby Dragon Witch
Elite Barbarians Fireball Musketeer Witch
Elite Barbarians
Elite Barbarians Fireball Baby Dragon Witch
Witch Musketeer
Elite Barbarians Musketeer Witch
Elite Barbarians Fireball
Elite Barbarians Fireball Wizard Witch
Wizard Fireball Musketeer Baby Dragon Witch
Elite Barbarians Witch Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer
Fireball Wizard Baby Dragon
Fireball Wizard Musketeer Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon
Fireball Musketeer Wizard Baby Dragon Witch
Fireball Musketeer Wizard Baby Dragon
Fireball
Fireball Musketeer Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball Wizard
Musketeer
Fireball Musketeer Baby Dragon
Fireball Wizard Baby Dragon Witch
Witch
Fireball Musketeer Wizard Baby Dragon Witch
Fireball Musketeer Wizard Baby Dragon Witch
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Wizard Baby Dragon Witch
Fireball Musketeer Wizard Witch
Elite Barbarians Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer Witch
Fireball Musketeer Wizard Baby Dragon Witch
Fireball
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch

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