My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince Miner
Giant Snowball
Bats Mega Minion Skeleton Army Miner
Zap
Bats Skeleton Army Dark Prince
Barbarian Barrel
Skeleton Army Dark Prince
The Log
Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mega Minion Skeleton Army Dark Prince P.E.K.K.A Miner
Fireball
Mega Minion Skeleton Army
Poison
Bats Mega Minion Skeleton Army
Lightning
Mega Minion Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Skeleton Army Dark Prince P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Mega Minion Skeleton Army Miner Fireball Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Mega Minion Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Minion Dark Prince P.E.K.K.A
Mega Minion
Bats Fireball Miner
Fireball
Mirror Mega Minion Dark Prince Miner
Mirror
Fireball Miner Skeleton Army
Skeleton Army
Mirror
Dark Prince
Bats Fireball Miner
P.E.K.K.A
Bats
Miner
Bats Mirror Mega Minion Fireball Dark Prince

Defense Synergies 2 7

Bats
Dark Prince P.E.K.K.A
Mega Minion
Skeleton Army Dark Prince Miner
Fireball
Mirror Dark Prince Miner
Mirror
Fireball Skeleton Army
Skeleton Army
Mirror Mega Minion
Dark Prince
Bats Mega Minion Fireball
P.E.K.K.A
Bats
Miner
Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Skeleton Army P.E.K.K.A Bats Mega Minion Dark Prince
Skeleton Army P.E.K.K.A Bats Mega Minion Dark Prince
Skeleton Army P.E.K.K.A Bats Mega Minion Dark Prince
Fireball Skeleton Army Dark Prince P.E.K.K.A
Fireball Skeleton Army Bats Mega Minion Dark Prince
Bats Mega Minion Fireball
Fireball P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Dark Prince Miner
Bats Skeleton Army Mega Minion Fireball Dark Prince
Mega Minion Bats Fireball
Skeleton Army P.E.K.K.A Bats Fireball Dark Prince
Fireball Skeleton Army Bats Mega Minion Dark Prince P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Fireball P.E.K.K.A
Bats Fireball Skeleton Army Dark Prince P.E.K.K.A
Fireball Bats Mega Minion Skeleton Army Dark Prince
Bats Mega Minion Fireball Dark Prince
P.E.K.K.A
Skeleton Army Dark Prince Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Dark Prince P.E.K.K.A
Fireball Mega Minion Miner
Skeleton Army P.E.K.K.A Bats Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Skeleton Army Dark Prince
Fireball Bats
Skeleton Army Dark Prince P.E.K.K.A Bats Mega Minion Fireball
P.E.K.K.A Skeleton Army Dark Prince
P.E.K.K.A Bats Mega Minion Fireball Skeleton Army Dark Prince
P.E.K.K.A Mega Minion Skeleton Army
P.E.K.K.A Bats Mega Minion Dark Prince
Skeleton Army P.E.K.K.A Fireball Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Fireball
Fireball Skeleton Army
Skeleton Army Bats Mega Minion Fireball Dark Prince P.E.K.K.A
Bats Mega Minion Fireball Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball Dark Prince
Fireball Dark Prince
Fireball Bats Mega Minion
Fireball
Fireball Miner
Bats Fireball
Miner Fireball Dark Prince
Fireball
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Mega Minion Fireball Dark Prince
Fireball Miner
Fireball
Fireball
Fireball
Fireball Dark Prince
Mega Minion
Fireball Miner
Fireball Miner
Fireball Miner
Bats Fireball
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball Miner
Fireball
P.E.K.K.A
Fireball
Bats Fireball Skeleton Army Dark Prince
Fireball Mega Minion
Fireball
Fireball Miner Mega Minion Dark Prince
Fireball
Fireball
Mega Minion Dark Prince P.E.K.K.A
Bats Fireball
Bats Fireball
Fireball Dark Prince Miner

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