My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Ice Golem Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Golem Fireball Mini P.E.K.K.A

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Ice Golem Mini P.E.K.K.A Lumberjack
Ice Golem
Hog Rider Lumberjack Zap Mini P.E.K.K.A Electro Wizard
Fireball
Zap Hog Rider Electro Wizard
Mini P.E.K.K.A
Zap Ice Golem Hog Rider Wizard Electro Wizard Lumberjack
Hog Rider
Zap Ice Golem Fireball Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Hog Rider Lumberjack
Electro Wizard
Zap Ice Golem Fireball Mini P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Ice Golem Zap Mini P.E.K.K.A Hog Rider Wizard Electro Wizard

Defense Synergies 4 14

Zap
Fireball Mini P.E.K.K.A Electro Wizard Ice Golem Lumberjack
Ice Golem
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Fireball
Zap Ice Golem Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Ice Golem Fireball Wizard
Hog Rider
Wizard
Ice Golem Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Ice Golem Fireball Wizard Lumberjack
Lumberjack
Zap Ice Golem Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Electro Wizard
Mini P.E.K.K.A Lumberjack Electro Wizard
Mini P.E.K.K.A Lumberjack Electro Wizard
Fireball Mini P.E.K.K.A Lumberjack
Fireball Zap Electro Wizard Lumberjack
Electro Wizard Zap Fireball Wizard
Zap Ice Golem Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack
Ice Golem Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Zap Ice Golem Fireball Wizard Lumberjack
Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Fireball Wizard Electro Wizard
Fireball Wizard Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Zap Wizard Electro Wizard Lumberjack
Zap Wizard Ice Golem Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Fireball Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Ice Golem Fireball Electro Wizard
Fireball Electro Wizard Zap Ice Golem Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Zap Ice Golem Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Ice Golem Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack
Fireball Wizard Zap Ice Golem Electro Wizard
Mini P.E.K.K.A Ice Golem Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Electro Wizard Ice Golem Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack
Zap Fireball Electro Wizard
Mini P.E.K.K.A Ice Golem Fireball Wizard Lumberjack
Wizard Fireball
Electro Wizard Zap Ice Golem Fireball Mini P.E.K.K.A Lumberjack
Zap Ice Golem Fireball Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap Electro Wizard
Fireball
Ice Golem Fireball
Fireball Wizard Zap
Fireball Wizard Zap Ice Golem
Wizard
Fireball Zap Ice Golem Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Ice Golem Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Ice Golem Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Zap Ice Golem Fireball Wizard
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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