My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Good

2 problems Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs
Giant Snowball
Fire Spirit Zappies Royal Hogs
Zap
Fire Spirit Royal Giant Zappies Royal Hogs
Barbarian Barrel
Fire Spirit Rascals Zappies Royal Hogs
The Log
Fire Spirit Rascals Royal Giant Zappies Royal Hogs
Earthquake
Zappies Royal Hogs
Arrows
Fire Spirit Rascals Zappies Royal Hogs
Royal Delivery
Fire Spirit Rascals Zappies Royal Hogs
Fireball
Rascals Zappies Royal Hogs
Poison
Rascals Zappies Royal Hogs
Lightning
Rocket
Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Fireball Zappies Rascals Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit The Log Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Royal Hogs
Rascals
Zappies
Royal Giant
Fire Spirit Fireball Zappies Mirror The Log
Fireball
Royal Giant Mirror Royal Hogs The Log
Zappies
Rascals Royal Giant Royal Hogs
Royal Hogs
Fire Spirit Fireball Zappies The Log
Mirror
Fireball The Log Royal Giant
The Log
Mirror Royal Giant Fireball Royal Hogs

Defense Synergies 2 6

Fire Spirit
The Log
Rascals
The Log
Royal Giant
Fireball
Mirror The Log Zappies
Zappies
Fireball Mirror The Log
Royal Hogs
Mirror
Fireball Zappies The Log
The Log
Fireball Fire Spirit Rascals Zappies Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies The Log
Rascals Zappies The Log
Fire Spirit Rascals Zappies
Rascals Zappies
Fireball The Log
Fireball The Log Fire Spirit Rascals Zappies
Fire Spirit Rascals Fireball Zappies
Rascals Fireball The Log
Zappies Rascals
Fire Spirit Rascals Zappies
Rascals Fireball Zappies The Log
Rascals Fireball Zappies
Fire Spirit Rascals Fireball Zappies The Log
Fire Spirit Fireball Rascals Zappies The Log
Rascals Zappies
Rascals Fireball Zappies The Log
Rascals Fireball Zappies
Fire Spirit Fireball Rascals Zappies The Log
The Log Fire Spirit Rascals Fireball Zappies
Zappies
Rascals Fire Spirit Fireball Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Zappies
Fireball The Log
Zappies Rascals The Log
Rascals Fireball Zappies The Log
Rascals Zappies
Fire Spirit Fireball Rascals Zappies
Rascals Fireball Zappies
Rascals Zappies
Fireball Zappies The Log
Zappies
Rascals Zappies
Fireball The Log
Rascals Fireball Zappies
Rascals Fireball Zappies
Rascals Zappies Fireball The Log
Rascals Fireball Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log
Fireball The Log
Fireball The Log
Rascals Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Fireball Zappies
Fireball
Fireball The Log
Fireball Zappies
Fireball The Log
Fire Spirit Fireball Zappies
Fireball Fire Spirit Zappies
The Log Fireball
Fireball Rascals
The Log Fireball
Fireball
Rascals Fireball Zappies The Log
Fireball Zappies
Fireball The Log

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