My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblins Goblin Gang Barbarians Minion Horde Hog Rider
Zap
Goblins Goblin Gang Minion Horde
Barbarian Barrel
Goblins Goblin Gang Barbarians
The Log
Goblins Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblins Goblin Gang Minion Horde
Royal Delivery
Goblins Goblin Gang Barbarians Minion Horde Hog Rider
Fireball
Goblin Gang Barbarians Minion Horde Hog Rider
Poison
Goblin Gang Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Goblin Gang Fireball Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Goblin Gang

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Arrows Fireball Hog Rider Goblins Minion Horde
Arrows
Zap Fireball Hog Rider
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider
Fireball
Zap Arrows Hog Rider
Hog Rider
Goblins Zap Arrows Goblin Gang Fireball Barbarians Minion Horde

Defense Synergies 1 10

Goblins
Zap Minion Horde
Zap
Fireball Goblins Arrows Goblin Gang Barbarians Minion Horde
Arrows
Zap Barbarians Fireball
Goblin Gang
Zap Barbarians
Barbarians
Zap Arrows Goblin Gang Minion Horde
Minion Horde
Goblins Zap Barbarians
Fireball
Zap Arrows
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Barbarians Minion Horde Goblins Zap Goblin Gang
Goblin Gang Barbarians Minion Horde Goblins
Barbarians Minion Horde Goblins Goblin Gang
Arrows Barbarians Fireball
Arrows Goblin Gang Fireball Goblins Zap
Minion Horde Zap Arrows Goblin Gang Fireball
Zap Arrows Barbarians Fireball
Barbarians Minion Horde Goblins Goblin Gang
Goblin Gang Goblins Barbarians Minion Horde
Goblins Goblin Gang Barbarians Minion Horde Zap Arrows Fireball
Arrows Minion Horde Zap Goblin Gang Fireball
Barbarians Minion Horde Zap Goblin Gang Fireball
Fireball Goblins Zap Arrows Goblin Gang Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Zap Goblin Gang Fireball
Barbarians Minion Horde Goblins Arrows Goblin Gang Fireball
Arrows Fireball Goblins Zap Goblin Gang Barbarians Minion Horde
Zap Arrows Barbarians Fireball
Barbarians
Goblin Gang Goblins Arrows Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Goblins Zap Fireball
Fireball Zap Arrows Goblin Gang
Goblin Gang Barbarians Goblins Zap Minion Horde
Goblin Gang Zap Barbarians Minion Horde Fireball
Barbarians Goblin Gang Minion Horde
Arrows Fireball Zap Goblin Gang Minion Horde
Goblin Gang Goblins Barbarians Minion Horde Fireball
Barbarians Minion Horde
Zap Minion Horde Goblins Barbarians Fireball
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Zap Arrows Barbarians Fireball
Barbarians Goblin Gang Minion Horde Fireball
Barbarians Minion Horde Fireball
Goblin Gang Barbarians Goblins Zap Minion Horde Fireball
Arrows Zap Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball Zap
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Fireball Zap Arrows Minion Horde
Arrows Fireball Zap Minion Horde
Arrows Minion Horde
Arrows Fireball Zap
Arrows Fireball Zap
Goblins Goblin Gang Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Fireball Zap Arrows
Fireball
Arrows Minion Horde Fireball
Zap Arrows Fireball
Zap Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Zap Arrows Fireball
Zap Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Zap Arrows Barbarians Minion Horde Fireball
Zap Arrows Fireball
Minion Horde
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Zap Minion Horde Goblin Gang Barbarians Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Goblin Gang Minion Horde
Arrows Zap Fireball
Zap Arrows Fireball
Minion Horde
Zap Goblin Gang Minion Horde Fireball
Zap Fireball
Zap Fireball

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