My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Goblin Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Baby Dragon Goblin Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Fire Spirit Baby Dragon
Zap
Fire Spirit Royal Giant Goblin Giant Bandit
Barbarian Barrel
Fire Spirit Bandit Magic Archer
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Bandit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Baby Dragon Bandit Magic Archer
Fireball
Baby Dragon Bandit Magic Archer
Poison
Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bandit Mini P.E.K.K.A Baby Dragon Magic Archer Royal Giant Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Bandit Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mini P.E.K.K.A Baby Dragon Goblin Giant Bandit
Royal Giant
Fire Spirit Rocket Baby Dragon Bandit Magic Archer
Mini P.E.K.K.A
Fire Spirit Baby Dragon Goblin Giant Magic Archer
Rocket
Royal Giant
Baby Dragon
Fire Spirit Royal Giant Mini P.E.K.K.A Goblin Giant Bandit
Goblin Giant
Fire Spirit Mini P.E.K.K.A Baby Dragon Bandit Magic Archer
Bandit
Fire Spirit Royal Giant Baby Dragon Goblin Giant Magic Archer
Magic Archer
Royal Giant Mini P.E.K.K.A Goblin Giant Bandit

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Fire Spirit Baby Dragon Magic Archer
Rocket
Baby Dragon
Mini P.E.K.K.A Bandit
Goblin Giant
Magic Archer
Bandit
Baby Dragon Magic Archer
Magic Archer
Mini P.E.K.K.A Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Goblin Giant Magic Archer
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Rocket Fire Spirit Bandit
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Rocket
Fire Spirit Baby Dragon Bandit Magic Archer
Rocket Fire Spirit Baby Dragon Magic Archer
Rocket Baby Dragon Goblin Giant Bandit Magic Archer
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Bandit
Baby Dragon Goblin Giant Bandit Magic Archer
Baby Dragon Magic Archer
Mini P.E.K.K.A Fire Spirit Rocket Bandit
Fire Spirit Rocket Mini P.E.K.K.A Baby Dragon Magic Archer
Mini P.E.K.K.A Bandit
Rocket Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Fire Spirit Baby Dragon Bandit Magic Archer
Baby Dragon Fire Spirit Bandit Magic Archer
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Baby Dragon Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit
Bandit Mini P.E.K.K.A Rocket Baby Dragon Magic Archer
Bandit Mini P.E.K.K.A Rocket Goblin Giant
Mini P.E.K.K.A Rocket Goblin Giant Bandit
Mini P.E.K.K.A Goblin Giant Bandit
Fire Spirit Rocket Baby Dragon Goblin Giant Magic Archer
Mini P.E.K.K.A Rocket Goblin Giant Bandit
Mini P.E.K.K.A Goblin Giant
Rocket Mini P.E.K.K.A Baby Dragon Bandit Magic Archer
Goblin Giant
Mini P.E.K.K.A
Rocket Goblin Giant
Mini P.E.K.K.A Rocket Goblin Giant Bandit
Baby Dragon Magic Archer
Mini P.E.K.K.A Rocket Baby Dragon Goblin Giant Magic Archer
Mini P.E.K.K.A Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Baby Dragon Bandit
Baby Dragon Bandit Magic Archer
Rocket Baby Dragon Goblin Giant Bandit Magic Archer
Rocket
Rocket Fire Spirit Baby Dragon Magic Archer
Fire Spirit Rocket Baby Dragon Goblin Giant Magic Archer
Fire Spirit Baby Dragon Magic Archer
Fire Spirit Baby Dragon Magic Archer
Bandit
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Bandit Magic Archer
Fire Spirit Rocket Baby Dragon Magic Archer
Rocket Fire Spirit Baby Dragon Bandit Magic Archer
Rocket Baby Dragon Bandit Magic Archer
Baby Dragon Magic Archer
Rocket Baby Dragon Bandit Magic Archer
Magic Archer Rocket Baby Dragon Bandit
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A Baby Dragon Bandit Magic Archer
Rocket Fire Spirit Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Rocket
Rocket
Rocket Baby Dragon
Fire Spirit Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Rocket Baby Dragon Bandit Magic Archer
Fire Spirit Baby Dragon Magic Archer
Rocket
Mini P.E.K.K.A
Rocket Bandit Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Fire Spirit Rocket Bandit Magic Archer
Rocket Fire Spirit Baby Dragon Magic Archer
Mini P.E.K.K.A Rocket Baby Dragon Magic Archer
Baby Dragon Magic Archer
Rocket
Rocket Baby Dragon Magic Archer
Rocket Magic Archer
Rocket Baby Dragon Goblin Giant Bandit Magic Archer

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