My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Baby Dragon Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Fire Spirit Bomber Baby Dragon
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Rascals Elite Barbarians Ice Wizard Electro Wizard
The Log
Fire Spirit Bomber Rascals Elite Barbarians
Earthquake
Bomber
Arrows
Fire Spirit Bomber Rascals
Royal Delivery
Fire Spirit Bomber Rascals Elite Barbarians Baby Dragon Ice Wizard Electro Wizard
Fireball
Bomber Rascals Elite Barbarians Baby Dragon Ice Wizard Electro Wizard
Poison
Bomber Rascals Ice Wizard Electro Wizard
Lightning
Elite Barbarians Baby Dragon Ice Wizard Electro Wizard
Rocket
Rascals Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Ice Wizard Baby Dragon Electro Wizard Rascals Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Baby Dragon
Bomber
Elite Barbarians Baby Dragon
Rascals
Baby Dragon Electro Wizard
Elite Barbarians
Fire Spirit Bomber The Log
Baby Dragon
Fire Spirit Bomber Rascals Ice Wizard Electro Wizard
The Log
Elite Barbarians
Ice Wizard
Baby Dragon
Electro Wizard
Rascals Baby Dragon

Defense Synergies 1 10

Fire Spirit
The Log Electro Wizard
Bomber
The Log Electro Wizard
Rascals
Baby Dragon The Log
Elite Barbarians
The Log
Baby Dragon
Ice Wizard Rascals The Log
The Log
Fire Spirit Bomber Rascals Elite Barbarians Baby Dragon Ice Wizard Electro Wizard
Ice Wizard
Baby Dragon The Log
Electro Wizard
Fire Spirit Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon The Log Electro Wizard
Elite Barbarians Bomber Rascals The Log Ice Wizard Electro Wizard
Fire Spirit Bomber Rascals Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Bomber Rascals Ice Wizard Electro Wizard
Bomber Elite Barbarians The Log
The Log Fire Spirit Bomber Rascals Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Fire Spirit Rascals Baby Dragon Ice Wizard
Rascals Baby Dragon The Log Electro Wizard
Rascals Elite Barbarians Ice Wizard
Elite Barbarians Fire Spirit Bomber Rascals Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Bomber Rascals Baby Dragon The Log
Rascals Baby Dragon Ice Wizard Electro Wizard
Fire Spirit Bomber Rascals Elite Barbarians The Log Ice Wizard Electro Wizard
Fire Spirit Bomber Rascals Baby Dragon The Log Electro Wizard
Elite Barbarians Rascals Electro Wizard
Rascals Elite Barbarians The Log Electro Wizard
Bomber Rascals Elite Barbarians Electro Wizard
Fire Spirit Bomber Rascals Elite Barbarians Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon The Log Fire Spirit Bomber Rascals Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Bomber Rascals Fire Spirit Elite Barbarians Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Electro Wizard
Electro Wizard Bomber Elite Barbarians Baby Dragon The Log
Rascals Elite Barbarians The Log Electro Wizard
Rascals Elite Barbarians The Log Electro Wizard
Rascals Elite Barbarians
Fire Spirit Rascals Baby Dragon Ice Wizard Electro Wizard
Rascals Elite Barbarians Ice Wizard Electro Wizard
Rascals Elite Barbarians
Electro Wizard Elite Barbarians Baby Dragon The Log
Rascals Elite Barbarians
Elite Barbarians The Log Electro Wizard
Rascals Elite Barbarians
Bomber Rascals Baby Dragon
Rascals Elite Barbarians Electro Wizard Bomber Baby Dragon The Log
Bomber Rascals Elite Barbarians Baby Dragon The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon The Log
Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon The Log
Rascals The Log
Bomber Fire Spirit Baby Dragon The Log
Fire Spirit Baby Dragon Ice Wizard
Fire Spirit Bomber Baby Dragon The Log
The Log Fire Spirit Baby Dragon Ice Wizard
The Log
Fire Spirit Elite Barbarians Electro Wizard
The Log Electro Wizard
Fire Spirit Baby Dragon
Fire Spirit Elite Barbarians Baby Dragon The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Bomber Baby Dragon The Log
Baby Dragon The Log
Bomber
Fire Spirit Bomber Baby Dragon The Log Electro Wizard
Fire Spirit Bomber Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Fire Spirit Bomber Baby Dragon Ice Wizard
The Log Baby Dragon Ice Wizard Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Elite Barbarians Fire Spirit Baby Dragon Ice Wizard Electro Wizard
Electro Wizard
Elite Barbarians
Bomber The Log
Electro Wizard
The Log
Electro Wizard Fire Spirit
Fire Spirit Baby Dragon Ice Wizard Electro Wizard
The Log
Rascals Baby Dragon Electro Wizard
The Log Bomber Baby Dragon
Elite Barbarians
Rascals Elite Barbarians Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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