My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Miner Night Witch
Giant Snowball
Minions Dart Goblin Clone Miner Night Witch
Zap
Minions Dart Goblin Clone Night Witch
Barbarian Barrel
Dart Goblin Clone Night Witch
The Log
Dart Goblin Clone
Earthquake
Clone
Arrows
Minions Dart Goblin Clone Night Witch
Royal Delivery
Minions Dart Goblin Clone Miner Night Witch
Fireball
Minions Dart Goblin Clone Night Witch
Poison
Minions Dart Goblin Clone Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Golem Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Dart Goblin Clone Miner Fireball Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Dart Goblin Clone

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Miner Clone Golem
Dart Goblin
Miner Golem
Fireball
Golem Miner
Rage
Minions Night Witch
Clone
Golem Night Witch Minions
Golem
Fireball Clone Night Witch Minions Dart Goblin
Miner
Minions Dart Goblin Fireball
Night Witch
Clone Golem Rage

Defense Synergies 0 4

Minions
Dart Goblin
Dart Goblin
Minions Miner Night Witch
Fireball
Miner
Rage
Clone
Golem
Miner
Dart Goblin Fireball
Night Witch
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Fireball
Minions Dart Goblin Night Witch
Minions Dart Goblin Night Witch
Night Witch Minions Dart Goblin
Fireball
Fireball Minions Dart Goblin Night Witch
Minions Dart Goblin Fireball Night Witch
Dart Goblin Fireball
Minions Night Witch
Dart Goblin Miner Night Witch
Minions Dart Goblin Fireball Night Witch
Minions Dart Goblin Fireball Night Witch
Night Witch Minions Fireball
Fireball Minions Dart Goblin Night Witch
Fireball
Minions Fireball Night Witch
Fireball Minions Dart Goblin Night Witch
Minions Dart Goblin Fireball
Dart Goblin
Minions Dart Goblin Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Miner
Minions
Fireball Night Witch
Night Witch
Fireball Minions Dart Goblin
Minions Dart Goblin Fireball Night Witch
Minions Fireball
Dart Goblin
Minions Dart Goblin
Fireball
Fireball Night Witch
Dart Goblin Fireball
Minions Dart Goblin Fireball Night Witch
Minions Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Miner
Dart Goblin Fireball Miner
Dart Goblin Fireball
Fireball
Fireball Minions Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Miner Dart Goblin
Minions Fireball Night Witch
Miner Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball Miner
Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Minions Night Witch
Dart Goblin Fireball
Dart Goblin Fireball Miner
Minions Fireball Night Witch
Fireball
Fireball
Fireball
Fireball Miner Dart Goblin
Fireball Miner
Fireball Miner Dart Goblin
Dart Goblin Fireball Night Witch
Minions Dart Goblin Fireball
Fireball Night Witch
Dart Goblin Fireball Miner Night Witch
Fireball
Fireball
Minions Dart Goblin Fireball Night Witch
Fireball Dart Goblin
Fireball
Fireball Miner Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin
Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Miner

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