My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Cannon Baby Dragon Inferno Dragon
Zap
Cannon Inferno Dragon
Barbarian Barrel
Cannon Elite Barbarians Valkyrie
The Log
Cannon Elite Barbarians
Earthquake
Cannon
Arrows
Royal Delivery
Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Fireball
Cannon Elite Barbarians Baby Dragon Inferno Dragon
Poison
Cannon
Lightning
Cannon Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Rocket
Elite Barbarians Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Valkyrie Baby Dragon Inferno Dragon Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Cannon Valkyrie

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Valkyrie Baby Dragon
Arrows
Zap Elite Barbarians Lightning
Cannon
Elite Barbarians
Zap Arrows Valkyrie
Valkyrie
Elite Barbarians Zap Baby Dragon
Baby Dragon
Zap Valkyrie Lightning Inferno Dragon
Lightning
Arrows Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 13

Zap
Cannon Arrows Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Arrows
Zap Cannon Valkyrie Lightning
Cannon
Zap Arrows Valkyrie Baby Dragon Inferno Dragon
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Arrows Cannon Baby Dragon
Baby Dragon
Zap Cannon Valkyrie Inferno Dragon
Lightning
Arrows
Inferno Dragon
Zap Cannon Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Cannon Valkyrie Baby Dragon
Elite Barbarians Inferno Dragon Zap Cannon Valkyrie
Cannon Elite Barbarians Valkyrie Lightning Inferno Dragon
Cannon Elite Barbarians Inferno Dragon Valkyrie
Lightning Arrows Elite Barbarians Valkyrie
Arrows Zap Cannon Valkyrie Baby Dragon
Lightning Inferno Dragon Zap Arrows Cannon Baby Dragon
Lightning Zap Arrows Cannon Valkyrie Baby Dragon
Cannon Inferno Dragon Elite Barbarians
Elite Barbarians Cannon Valkyrie
Valkyrie Zap Arrows Cannon Baby Dragon
Arrows Inferno Dragon Zap Baby Dragon
Cannon Zap Elite Barbarians Valkyrie Lightning
Valkyrie Zap Arrows Cannon Baby Dragon
Elite Barbarians Inferno Dragon Cannon
Zap Cannon Elite Barbarians Lightning Inferno Dragon
Arrows Cannon Elite Barbarians Valkyrie
Arrows Cannon Zap Elite Barbarians Valkyrie Baby Dragon
Zap Arrows Valkyrie Baby Dragon Cannon Inferno Dragon
Cannon Elite Barbarians Inferno Dragon
Valkyrie Arrows Cannon Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians
Zap Arrows Elite Barbarians Valkyrie Baby Dragon Lightning Inferno Dragon
Zap Elite Barbarians Valkyrie Lightning
Valkyrie Lightning Zap Elite Barbarians
Cannon Elite Barbarians Valkyrie Inferno Dragon
Arrows Zap Baby Dragon
Elite Barbarians Valkyrie Lightning
Elite Barbarians Valkyrie Inferno Dragon
Zap Lightning Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie
Lightning Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Lightning Cannon Valkyrie
Cannon Valkyrie Baby Dragon
Elite Barbarians Zap Valkyrie Baby Dragon Lightning Inferno Dragon
Arrows Valkyrie Zap Cannon Elite Barbarians Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Valkyrie
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon Lightning
Arrows Zap Lightning
Lightning Elite Barbarians
Lightning Zap Arrows Valkyrie
Lightning Zap Arrows Baby Dragon
Lightning Elite Barbarians Baby Dragon
Lightning Arrows Baby Dragon
Lightning Zap Arrows Elite Barbarians Baby Dragon
Lightning Zap Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows
Lightning
Lightning Zap Arrows Baby Dragon
Lightning Zap Arrows Valkyrie Baby Dragon
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Inferno Dragon
Arrows Zap Baby Dragon Lightning
Lightning Zap Arrows Baby Dragon
Lightning Zap Arrows Baby Dragon
Elite Barbarians Lightning Zap Arrows Baby Dragon
Zap Lightning
Lightning Elite Barbarians
Lightning Zap Arrows
Zap Lightning Arrows
Arrows Lightning
Zap Lightning
Lightning Zap Arrows Baby Dragon
Arrows
Lightning Valkyrie Baby Dragon
Arrows Zap Baby Dragon Lightning
Lightning Zap Arrows
Elite Barbarians
Zap Elite Barbarians Baby Dragon Lightning
Zap Lightning
Lightning Zap Baby Dragon

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