My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Furnace Wizard Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Mega Minion Hog Rider Furnace
Zap
Bats Furnace
Barbarian Barrel
Furnace Wizard Electro Wizard
The Log
Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Mega Minion Hog Rider Wizard Bowler Electro Wizard
Fireball
Mega Minion Hog Rider Furnace Wizard Bowler Electro Wizard
Poison
Bats Mega Minion Furnace Wizard Electro Wizard
Lightning
Mega Minion Furnace Wizard Bowler Electro Wizard
Rocket
Hog Rider Furnace Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Hog Rider Furnace Electro Wizard Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Mega Minion Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Minion Bowler
Mega Minion
Bats Furnace Bowler
Hog Rider
Bats The Log Furnace Wizard Bowler Electro Wizard
Furnace
Mega Minion Hog Rider Bowler
Wizard
Hog Rider
Bowler
Bats Mega Minion Hog Rider Furnace The Log Electro Wizard
The Log
Hog Rider Bowler
Electro Wizard
Hog Rider Bowler

Defense Synergies 1 13

Bats
Bowler The Log Electro Wizard
Mega Minion
Furnace Wizard The Log Electro Wizard
Hog Rider
Furnace
Mega Minion Bowler Electro Wizard
Wizard
Mega Minion The Log Electro Wizard
Bowler
The Log Bats Furnace Electro Wizard
The Log
Bowler Bats Mega Minion Wizard Electro Wizard
Electro Wizard
Bats Mega Minion Furnace Wizard Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Wizard The Log Electro Wizard
Bats Mega Minion Furnace The Log Electro Wizard
Furnace Bowler Bats Mega Minion Electro Wizard
Bats Mega Minion Furnace Bowler Electro Wizard
Bowler The Log
Bowler The Log Bats Mega Minion Furnace Electro Wizard
Bats Mega Minion Furnace Electro Wizard Wizard
Bowler The Log Electro Wizard
Furnace
Bowler Electro Wizard
Bats Electro Wizard Mega Minion Furnace Wizard Bowler The Log
Mega Minion Bats Furnace Wizard Electro Wizard
Furnace Bowler Bats Wizard The Log Electro Wizard
Wizard Bowler Bats Mega Minion Furnace The Log Electro Wizard
Furnace Electro Wizard
Furnace Bowler The Log Electro Wizard
Wizard Bats Furnace Bowler Electro Wizard
Bats Mega Minion Furnace Wizard Bowler The Log Electro Wizard
Furnace Wizard The Log Bats Mega Minion Bowler Electro Wizard
Electro Wizard
Wizard Bowler Bats Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Bowler Electro Wizard
Electro Wizard Mega Minion Wizard Bowler The Log
Bats Furnace Bowler The Log Electro Wizard
Bowler Bats The Log Electro Wizard
Bowler
Furnace Wizard Bats Electro Wizard
Bats Mega Minion Furnace Bowler Electro Wizard
Electro Wizard Bats Mega Minion The Log
Mega Minion
Bats Mega Minion Bowler
Bowler The Log Electro Wizard
Bowler Wizard
Wizard Furnace Bowler
Electro Wizard Bats Mega Minion Furnace Bowler The Log
Bats Bowler Mega Minion Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log Electro Wizard
The Log
The Log
Wizard Furnace Bowler The Log
Wizard Bats Mega Minion Furnace
Furnace Wizard Bowler The Log
The Log Wizard Bowler
The Log Wizard
Bats Bowler Electro Wizard
Wizard Bowler The Log Electro Wizard
Wizard
Bowler The Log
Furnace The Log
Furnace Wizard Bowler The Log
Furnace Wizard Bowler The Log
Bats
Mega Minion Wizard Bowler The Log Electro Wizard
Wizard Bowler The Log
Bowler The Log
Wizard
Bowler The Log
The Log
The Log Furnace Wizard Bowler
Mega Minion
The Log Wizard Bowler Electro Wizard
Wizard Bowler The Log
The Log
Bats Furnace Wizard Electro Wizard
Electro Wizard Bats Mega Minion Wizard
Mega Minion Bowler
Wizard The Log
Electro Wizard
Wizard Bowler The Log
Electro Wizard Bats
Mega Minion Wizard Electro Wizard
The Log
Mega Minion Wizard Bowler Electro Wizard
The Log Wizard Bowler
Mega Minion
Bats Bowler The Log Electro Wizard
Bats Electro Wizard
Bowler The Log Electro Wizard

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