My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Royal Giant Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Giant
Giant Snowball
Bomber Bats Goblin Gang Dart Goblin
Zap
Bomber Bats Goblin Gang Mortar Royal Giant Dart Goblin
Barbarian Barrel
Bomber Knight Goblin Gang Mortar Dart Goblin
The Log
Bomber Goblin Gang Royal Giant Dart Goblin
Earthquake
Bomber Goblin Gang Mortar
Arrows
Bomber Bats Goblin Gang Dart Goblin
Royal Delivery
Bomber Bats Knight Goblin Gang Dart Goblin
Fireball
Bomber Goblin Gang Mortar Dart Goblin
Poison
Bomber Bats Goblin Gang Mortar Dart Goblin
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Goblin Gang Dart Goblin Mortar Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Knight Mortar
Bats
Knight Royal Giant Bomber Mortar
Arrows
Royal Giant Knight Mortar
Knight
Bats Goblin Gang Mortar Dart Goblin Bomber Arrows
Goblin Gang
Knight Mortar Royal Giant Dart Goblin
Mortar
Knight Royal Giant Bomber Bats Arrows Goblin Gang Dart Goblin
Royal Giant
Bomber Bats Arrows Mortar Dart Goblin Goblin Gang
Dart Goblin
Knight Royal Giant Goblin Gang Mortar

Defense Synergies 4 10

Bomber
Knight Bats Mortar
Bats
Knight Bomber Mortar Dart Goblin
Arrows
Knight Mortar
Knight
Bomber Bats Goblin Gang Dart Goblin Arrows Mortar
Goblin Gang
Knight Mortar Dart Goblin
Mortar
Bomber Bats Arrows Knight Goblin Gang Dart Goblin
Royal Giant
Dart Goblin
Knight Bats Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar Dart Goblin
Bomber Bats Knight Goblin Gang Mortar Dart Goblin
Goblin Gang Mortar Bomber Bats Knight Dart Goblin
Bomber Bats Knight Goblin Gang Mortar Dart Goblin
Bomber Arrows
Arrows Goblin Gang Bomber Bats Dart Goblin
Bats Dart Goblin Arrows Goblin Gang Mortar
Arrows Dart Goblin
Goblin Gang Mortar
Knight Goblin Gang Bomber Dart Goblin
Bats Goblin Gang Dart Goblin Bomber Arrows Knight
Arrows Bats Goblin Gang Dart Goblin
Mortar Bomber Bats Knight Goblin Gang
Bomber Bats Arrows Goblin Gang Mortar Dart Goblin
Knight Goblin Gang Mortar
Goblin Gang Mortar
Bomber Bats Arrows Knight Goblin Gang Mortar
Arrows Mortar Bomber Bats Knight Goblin Gang Dart Goblin
Arrows Mortar Bomber Bats Knight Dart Goblin
Mortar Dart Goblin
Bomber Goblin Gang Bats Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Bomber Arrows Knight Goblin Gang Mortar
Goblin Gang Bats Knight
Goblin Gang Bats Knight
Knight Goblin Gang
Arrows Bats Goblin Gang Dart Goblin
Goblin Gang Bats Knight Dart Goblin
Knight
Bats Knight Mortar
Goblin Gang Dart Goblin
Bats Knight Dart Goblin
Arrows
Knight Goblin Gang
Bomber Dart Goblin
Goblin Gang Bomber Bats Knight Mortar Dart Goblin
Bats Arrows Bomber Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Bomber Arrows Mortar
Arrows Bats Dart Goblin
Bomber Arrows Mortar Dart Goblin
Arrows Dart Goblin
Arrows Mortar Dart Goblin
Bats Goblin Gang
Arrows Knight Mortar Dart Goblin
Arrows Dart Goblin
Knight Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Bomber Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar
Bomber Bats
Bomber Arrows Mortar Dart Goblin
Bomber Arrows Mortar Dart Goblin
Arrows
Arrows Mortar
Arrows Bomber Mortar
Arrows Mortar Dart Goblin
Arrows Mortar
Arrows Mortar Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Bomber Arrows Mortar Dart Goblin
Arrows
Arrows
Bats Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Knight Goblin Gang Dart Goblin
Arrows Bomber Mortar Dart Goblin
Arrows
Dart Goblin
Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Mortar Dart Goblin

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