My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Goblin Barrel Guards Lava Hound
Giant Snowball
Minion Horde Battle Ram Goblin Barrel Guards Lumberjack Lava Hound
Zap
Minion Horde Battle Ram Goblin Barrel Guards Lava Hound
Barbarian Barrel
Battle Ram Goblin Barrel Guards Electro Wizard Lumberjack
The Log
Battle Ram Goblin Barrel Guards Lumberjack
Earthquake
Goblin Barrel Guards
Arrows
Minion Horde Goblin Barrel Guards Lava Hound
Royal Delivery
Minion Horde Battle Ram Goblin Barrel Guards Electro Wizard Lumberjack Lava Hound
Fireball
Minion Horde Battle Ram Goblin Barrel Electro Wizard Lumberjack Lava Hound
Poison
Minion Horde Guards Electro Wizard Lava Hound
Lightning
Battle Ram Electro Wizard Lumberjack
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Barrel Guards Battle Ram Electro Wizard Lumberjack Minion Horde Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Barrel Guards Battle Ram

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Minion Horde Goblin Barrel Electro Wizard Lumberjack Lava Hound
Minion Horde
Lava Hound Giant Snowball Battle Ram Lumberjack
Battle Ram
Giant Snowball Minion Horde Goblin Barrel Electro Wizard Lumberjack Lava Hound
Goblin Barrel
Giant Snowball Battle Ram Guards Lumberjack Lava Hound
Guards
Goblin Barrel Lumberjack Lava Hound
Electro Wizard
Giant Snowball Battle Ram Lumberjack
Lumberjack
Giant Snowball Minion Horde Battle Ram Goblin Barrel Guards Electro Wizard Lava Hound
Lava Hound
Minion Horde Giant Snowball Battle Ram Goblin Barrel Guards Lumberjack

Defense Synergies 0 7

Giant Snowball
Minion Horde Guards Electro Wizard Lumberjack
Minion Horde
Giant Snowball
Battle Ram
Goblin Barrel
Guards
Giant Snowball Electro Wizard Lumberjack
Electro Wizard
Giant Snowball Guards Lumberjack
Lumberjack
Giant Snowball Guards Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Wizard
Minion Horde Lumberjack Electro Wizard
Minion Horde Lumberjack Giant Snowball Electro Wizard
Minion Horde Lumberjack Guards Electro Wizard
Lumberjack
Giant Snowball Guards Electro Wizard Lumberjack
Giant Snowball Minion Horde Electro Wizard
Electro Wizard
Minion Horde Lumberjack
Guards Giant Snowball Minion Horde Electro Wizard Lumberjack
Minion Horde Guards Electro Wizard Giant Snowball Lumberjack
Minion Horde Giant Snowball Electro Wizard
Minion Horde Lumberjack Giant Snowball Guards Electro Wizard
Giant Snowball Minion Horde Guards Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Giant Snowball Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack
Giant Snowball Minion Horde Guards Electro Wizard Lumberjack
Giant Snowball Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Giant Snowball Minion Horde Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Lumberjack
Guards Lumberjack Minion Horde Electro Wizard
Guards Lumberjack Minion Horde Electro Wizard
Minion Horde Guards Lumberjack
Giant Snowball Minion Horde Electro Wizard
Guards Minion Horde Electro Wizard Lumberjack
Minion Horde Lumberjack
Minion Horde Electro Wizard Giant Snowball
Minion Horde Guards
Minion Horde Guards Lumberjack
Giant Snowball Guards Electro Wizard
Minion Horde Guards Lumberjack
Minion Horde
Guards Electro Wizard Minion Horde Lumberjack
Giant Snowball Minion Horde Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards
Giant Snowball Electro Wizard
Minion Horde
Guards
Giant Snowball Minion Horde
Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Giant Snowball
Giant Snowball Minion Horde Guards Electro Wizard Lumberjack
Minion Horde Electro Wizard
Giant Snowball
Giant Snowball
Minion Horde
Giant Snowball
Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Minion Horde
Giant Snowball Electro Wizard
Giant Snowball
Minion Horde
Giant Snowball
Giant Snowball Minion Horde
Giant Snowball
Minion Horde
Giant Snowball Electro Wizard
Giant Snowball
Giant Snowball Minion Horde Electro Wizard
Electro Wizard Giant Snowball Minion Horde Guards
Giant Snowball Minion Horde
Giant Snowball Minion Horde
Giant Snowball Minion Horde Electro Wizard
Minion Horde
Giant Snowball
Minion Horde Electro Wizard Guards
Giant Snowball Electro Wizard
Minion Horde Electro Wizard Lumberjack
Giant Snowball
Giant Snowball
Minion Horde
Giant Snowball Minion Horde Guards Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard

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