My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Tesla Barbarians Musketeer
The Log
Barbarians Musketeer Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Musketeer Hog Rider
Fireball
Tesla Barbarians Musketeer Hog Rider
Poison
Barbarians Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Tesla Fireball Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Tesla

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight
Knight
Musketeer Hog Rider Arrows Fireball The Log
Tesla
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Knight The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Arrows Knight Fireball Musketeer The Log Barbarians
The Log
Hog Rider Knight Fireball Musketeer

Defense Synergies 6 8

Arrows
Knight Tesla Barbarians Fireball
Knight
Tesla Musketeer Arrows Fireball The Log
Tesla
Knight Musketeer The Log Arrows Fireball
Barbarians
Arrows
Fireball
The Log Arrows Knight Tesla Musketeer
Musketeer
Knight Tesla The Log Fireball
Hog Rider
The Log
Tesla Fireball Musketeer Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Musketeer The Log
Barbarians Knight Tesla Musketeer The Log
Tesla Barbarians Knight Musketeer
Tesla Barbarians Knight Musketeer
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Tesla Musketeer
Tesla Musketeer Arrows Fireball
Arrows Tesla Barbarians Fireball Musketeer The Log
Tesla Barbarians Musketeer
Knight Tesla Barbarians Musketeer
Barbarians Arrows Knight Tesla Fireball Musketeer The Log
Arrows Tesla Musketeer Fireball
Tesla Barbarians Knight Fireball Musketeer The Log
Fireball Arrows Tesla Barbarians The Log
Barbarians Knight Tesla
Barbarians Tesla Fireball The Log
Tesla Barbarians Arrows Knight Fireball Musketeer
Arrows Tesla Fireball Knight Barbarians Musketeer The Log
Arrows The Log Knight Tesla Barbarians Fireball Musketeer
Barbarians Tesla Musketeer
Arrows Knight Tesla Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla Fireball
Fireball Arrows Knight Tesla Musketeer The Log
Barbarians Knight Musketeer The Log
Knight Tesla Barbarians Fireball Musketeer The Log
Barbarians Knight Tesla Musketeer
Arrows Fireball Tesla Musketeer
Knight Tesla Barbarians Fireball Musketeer
Knight Tesla Barbarians
Knight Barbarians Fireball The Log
Tesla Barbarians Musketeer
Knight Tesla Barbarians Musketeer
Arrows Barbarians Fireball The Log
Barbarians Knight Tesla Fireball
Tesla Barbarians Fireball Musketeer
Tesla Barbarians Knight Fireball Musketeer The Log
Arrows Tesla Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Knight Barbarians Fireball Musketeer The Log
Fireball Arrows The Log
Arrows Fireball Musketeer
Arrows Musketeer The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Musketeer
Arrows Knight Fireball Musketeer The Log
Fireball Arrows Musketeer
Knight Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Barbarians Fireball Musketeer The Log
Arrows The Log Fireball
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Barbarians Fireball Musketeer
Fireball Arrows Musketeer
Arrows The Log Fireball
Fireball Knight Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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